Solasta Dungeon Maker Trailer

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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1 year ago (edited)

Create your own Dungeons. Endless possibilities, countless hours of enjoyment. And more features to come in the future!

1 year ago

I was wondering : is there a place where all players production will be accessible ? By that, I mean that if I create a dungeon, will it be automatically available in the dungeon maker window in game or will it have to go through some validation process ?
Also, it doesn't seem there is dialogue feature in this trailer, and I don't remember seeing it when I first checked it. Because, to me that'll be the most important feature, being able to create a story around a dungeon. Combine all lore you creators produce with some improvements made by the community. I do believe that is kind of needed for the game and Solasta universe to be sucessful over time.

I think players have usually more time and dedication to make great stories with current trend in video games, while developers have other imperatives.

Anyway, good job overall !

Level 14
1 year ago (edited)

Honestly I have to compliment the Devs on this. 

The Dungeon Maker has come an enormous distance from the first Beta Iteration. I was able to create 7 different modules just with the single Tileset and getting creative. Now I've got 3 more tilesets and a ton more placables and monsters. 

I've barely scratched the surface of the new additions, and was able to release Temple of Evil on Witch Mountain with it, and it added a lot of things I wanted to put in there the first time around but was unable.

The new one I'm working on which is actually ready as we speak is called Secret of the Black Flame, which utilizes all of the new features of the toolset, including the Keys, Activators for Monster spawn, Activators for closing and opening doors. using 3 of the 4 Tilesets in a 5 level dungeon. 

I ran my first playthrough of it tonight and it was truly cool. Its kind of a spinoff of Baltron's Beacon. 

And THANK YOU for now allowing the Character exports at the end of the modules. It is so much easier now to account for party items without having to load a ton of stuff in a starter chest, And I can plan for it with a party that is using those items for the next modules.