Don't get me wrong. I absolutely LOVE Solasta and what it could be. It has become apparent to me however, that it is always going to be "what it could have been".
1 1/2 years after E.A., you have YET to allow a player to start upon awakening at the inn on day 2, leveled and bypassing 20-40 minutes of "fluff", which once done 3 or 4 times is irritating as hell and the single BIGGEST reason, I have not played the game in 3 months.
The D.M....oh what that could have been.
You have added much since it's original incarnation. This is true. You have added a ton...of eye candy. And you have addressed the bug which precluded moving from one map to another.
However when placing consumables into the starting chest; you have yet to add the capability of indicating quantity to add. If I click on Potion of healing, the game should then ask me QTY?. I should not have to select 1 potion of healing, 12 times, to place 12 of them in a chest.
When adding ingredients so the party can craft pots and the like. As the builder of a module, I should be able to AT A MINIMUM, mouse over a potions recipe (which must be added so their toons can learn to craft that pot) , hit ALT, and get the ingredient list FOR that specific potion, ie...read the recipe. Otherwise, I need apparently, to memorize the entire set of recipes in Solasta, to ensure that if I want the party to be able to craft potion XYZ, I don't forget to add oddball component G to a chest somewhere.
HUGELY, D.M. modules MUST be made so they can be integrated within the game world of Solasta: CoM itself. So that if I want to play Solasta, but I also want to add a dz or more mods TO the game, I should be able to do so. Bethesda showed us this with Morrowind, which still today, some 25 years or so after its release, is played and modded yet.
None of these are "new". I 1st mentioned on this very forum, over a year ago, skipping the tutorial once a person has played the game 2 or 3 times. The D.M. changes, I brought up not 3 days after the D.M. was 1st released.
You have here, what could be THE benchmark game for the next 20 years. The question remains...what are ya gonna do with it? Are you going to fulfill it's potential, or leave it to be yet another...also ran?
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