Hans_von_Twitchy
Level 9
5 months ago
When a half-orc character rolls a melee critical hit, and via Savage Attack gets to add an additional damage die roll to the attack's damage, the software incorrectly handles it as a second attack. It should be handled as the first attack doing more damage.
The result of this bug is it incorrectly interacting with several other effects. E.g. when a baddie is subject to Hideous Laughter, he gets to roll a saving throw each time he takes damage. If hit with a Savage Attack, he gets a saving throw for that attack, plus an incorrect second saving throw for the extra die of damage.
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DiceWrangler
Level 10