Hello there folks,
We've noticed that we haven't put up a list of what is different between our game rules and the D&D 5e Ruleset, which have confused a fair amount of experienced players into thinking that some design decisions where bugs. Note that most often than not, when there are variations between the tabletop Ruleset and Solasta, it's not on purpose (it is a bug), but on a few occasions it's by design.
Let me share with you the differences:
Darkvision & Dim Light
This is the biggest change we've done to the game, due to lighting playing a huge part in both gameplay and visuals in Solasta.
- Dim Light does not give disadvantage on Attack Rolls
- Darkvision treats Darkness as Dim Light (up to 60' most of the time)
- Dim Light gives disadvantage on Attack Rolls unless you have Darkvision
- Darkvision has no effect on Darkness
- Some monsters have Superior Darkvision which allow them to roll normally in Darkness
Why the change? We wrote a long article about this more than a year ago here: https://www.solasta-game.com/news/10-dev-diary-3-let-there-be-light
On Tabletop, Dancing Light produces 4 different lights that you can move around certain conditions (no light can be further than 20' from another light, etc etc). On Solasta, Dancing Light produces a single ball containing the 4 different lights merged together. Also, on Solasta Dancing Light produces 10' of Bright Light + 10' of Dim Light instead of just 10' of Dim Light.
Why the change? First, micromanaging 4 additional units (light source) and adding all the rules and restrictions made the spell very tedious to use, which is why we switched it to a single (bigger) light. As a result, we increased the brightness of that light - which also make it useful to non-Darkvision characters (since having only 10' of Dim Light would do nothing for them otherwise as they need Bright Light).
Proficiency & equipment
On Tabletop, you can technically use any equipment you want even if you're not proficient with it - you just don't get any bonuses and proficiency modifier. On Solasta, we've currently disabled equipment you're not proficient with, preventing you from equipping the item.
This one is more to help the less knowledgeable players to avoid frustration when they don't understand why their character doesn't have the bonuses they should - it might change in the future, but for the moment we think it's for the best.
On Tabletop, depending on your DM you may or may not be able to swap weapons on the fly - for instance, according to the rules donning on / off a shield takes quite some time! In Solasta we allow to swap weapons once per round (free action).
Considering how often you may need to swap between melee / ranged weapons and/or get a torch out, we felt like it would slow down the pace of the fight a bit too much if we went with the actual Tabletop Rules there.
We often have people asking "why aren't you adding Battlemaster / Forge Domain / Bladesinger instead of your Homebrew archetypes?"
Keep in mind that we're using the SRD 5.1 license, not the full D&D 5e license - meaning we simply can't. We're not allowed to, that's how copyright goes. We are allowed a single SRD archetype for each class (such as champion, or life domain).
Similarly, some people are asking about Green Flame Blade, Toll the Dead or Word of Radiance - those spells are not SRD.
Long story short, spells that are not in the Player Handbook are not SRD (and even some that are in the PHB aren't SRD, such as Hex) - so we can't use them. As for spells like Friend or Zone of Truth, they simply aren't there because we haven't implemented anything to use them on. As you know the entire game is voiced, and creating special lines of dialogue for every "social" spell isn't possible for our budget :(
Proxy Spells and Line of Sight
Alright this one is a lot less clear, since not everyone agrees on Tabletop either. Proxy Spells are what we call spells like Spiritual Weapon, or Flaming Sphere - spells that create a new unit that you can move around as the caster (so different from summoning a wolf for instance).
In Solasta, you can't attack with your Proxy Spell if your caster doesn't have line of sight on the target - meaning you can't move your Spiritual Weapon around the corner to attack an enemy you can't see.
Some Spells have minor adjustments
You may have noticed Spiritual Weapon takes an action to cast instead of a Bonus action. This is currently due to a technical limitation, we may be able to circumvent that in the future.
If you find anything that deviates from Tabletop Rules that is not mentioned above, please make sure to post here so I can either add it to the list - or add it to the Bug List :p