First and foremost, thank you for this game. While I feel you all have a ways to go, it is right up my alley.
Played during EA launch week and wasn't to concerned about bugs or anything as it is early access.
2nd round cometh, and so do some of my observations.
1- Characters holding bows or other weapon often time hold them backwards. Visually it is funny, at first.
2- If a character dies it means something in ttrpgs. Curious as to the choice that if one character in party dies game is over, is that intended in the future or is it only EA functions?
3- RNG... I have found that this acronym in almost every game stands for Reek No Get. During the big Sorak fight in their base, I Suddenly became completely inept at hitting anything. leading up to this fight I was at about a 50/50 split of hits and misses... this fight went on forever... they missed a ton, I missed a ton... and then eventually I whittled them down to just BBEG and had 2 people in the downed condition... suddenly he turned his attention to the players on the ground as if to say... hey I know how I can end this conflict. Granted attacking players who are uncincious is a viable means to warfare, it just felt out of place. Why all of a sudden the turn to downed players? Bug maybe? Not sure, but that fight took me 45 minutes to get to that point to have one pc die and have to start it over. Bottom line is I would like the option to not have that fight end if one person goes down.
I know that would be heck for the dialogue that comes after the fight, bu that was a pain in the sorak when that happened.
Overall I love the changes and choices being made going forward, I look forward to your next round of updates.
Fight with honor, die with glory