I'm wondering whether it's correct or significantly adapted for the fun factor (but it's not in the differences vs 5E).
What I observe when my characters enter combat in stealth mode, so when they're hidden:
a) When they attack and hit someone, they then immediately roll a DEX(Stealth), against a DC which is not explained when hovering with the mouse, unfortunately. Is it WIS(Perception)? It didn't compute when I checked.
If the roll succeeds, they remain hidden.
b) If the attack misses, they don't roll and remain hidden.
c) The rogue can use the cunning action to hide again, provided he/she's out of sight.
My understanding of the rules may be wrong, but I thought that
- any attack, hit or miss, reveals the location to the enemy, hence the character is not hidden anymore => not what I observed in (b)
- hide is an action, so it would require another action to hide again with a roll DEX(Stealth) => not what I observed in (a), this is done after another attack action, and before the next turn, and by a non-rogue, so it's "free"
- this action would require the character to be out of sight => not what I observed in (a)
The c) part is how I understand it should work for rogues.
I heard the devs talk about stealth and how it was adapted, for example with visual clues when moving around. But this is outside of combat, or in any case, before detection.
yellow flower of courage