That is fantastic news! I don't need to know what's coming if its already got you working on new things you couldn't do before.
Very glad TA are aware of you. It shows their interest in what's happening with DM.
Well there's that,
But to be honest with you, there's just so many people now talking about my modules after the Slave Lords series that it was all people were talking about.
Sure I've been at this since early access, and I've always had the prestige even back at the beginning of the Workshop for Temple of Evil on Witch Mountain. Heck it actually goes back farther than that.
Back during early access my first module was Crypt of the Wight King, It was my very first attempt with the Early Access Dungeon Maker. it was so popular it was the most downloaded and recommended of all of them. Then came Hidden Shrine of Dramacht, and Ruined Keep of Agramar which lit everyone up like wildfire. I did the Halls of the Ogre Lord module after that, Temple of Evil didn't come until last.
Back then we only had a single tileset and like 16 props to work with, no wall dividers, and everything was really bare bones. But I despite that I still managed some really good designs and managed to not make them look barren and empty like everyone else's.
I was looking back at Crypt of the Wight King this morning going... wow you know that was a surprisingly good tabletop like dungeon despite having so little to work with. Nowadays to go through it you'd need to use one of your Gear up before Adventuring type modules since its 5th level.
So people have actually been talking about my modules since the very beginning days of the Toolset... but it jumped into overdrive after the Slave Lords series.
And a lot of that had to do with the new features I made use of in the last patch which got added to the toolset to where my modules quite literally look like they're professionally done now.