Release: Assault on the Slave Lords

Silverquick
Level 14
1 year ago (edited)

Now completed 2nd Module of the Series

Assault on the Slave Lords

Assault on the Slave Lords

Here's the link to the Collection to Subscribe ALL 

Assault on the Slave Lords (Subscribe All) link


Chapter 2: A Snafu!

After you succeeded at the Haunted Keep of the Rodemus family, you received and answered a summons from a Lady Almalphia, a noble in the town of Grimhaven. She wanted to hire your party for the delivery of a special medicine to cure her brother in another city. No sooner had you left the Almalphia Estate and began chartering a ship, when the stable hand came running through the town half out of breath.

"Its the Lady Almalphia, the rural manor was attacked by pirates and all within either captured or killed by slavers". Your patron wasn't going to be able to pay you if she was kidnapped by slavers, so you set off to rescue her, hoping to get to her before she's sold off.

You've managed to track the slavers back to a port city long overrun by orcs and other humanoids. Now its just a haven of scum for pirates and other evil things. Keeping a low profile you quietly entered the city. You made contact with a man inside the city and he was able to tell you about a secret location of the Slave Lords in an old Temple fortress up on the hill.

With this information you've set up a base camp outside the Ruined Temple Manor and found your way to a secret door in a ruined shed at the back of the temple... in preparation for your....

...Assault on the Slave Lords.


This module is the sequel to Haunted Keep of the Slavers

First Module of the Series is now out in preparation for the Upcoming Patch for the Sorcerer in 2 more days. 

Haunted Keep of the Slave Lords


Silverquick
Level 14
1 year ago

Updated to now include Identify Scrolls to account for Sorcerer not having the Identify spell. 

Silverquick
Level 14
1 year ago

UPDATE:

The Exit point for exporting your characters was behind a Secret Door next to the Lady Almalphia's cell. Have now added a Button to open it, and it will be easy to find to exit the module and export your characters. 

1 year ago (edited)

I'm having a weird problem with this campaign. I've wiped out most of the enemies, but there's one group (orcs, orc archers, and an orc shaman) that are behind two blocked rooms. I've gone so far as to open up the campaign creator and seen that this is a required area for getting to the cells/prisoners (unless I somehow manage a DC 30 perception check for a secret door), but for some reason the rocks and stalagmites completely prevent my PCs from going through in either direction. Am I missing something? Is there some event that's supposed to remove some of the rocks?

Edit: Flying doesn't help, nor does spider walk/etc.