So, not sure if this is a bug, or some feature of how the 'ready' mechanic works that I'm not aware of, but I feel that about 60% of the time the 'ready' triggers never trigger. Multiple times I've had my entire part readied with either ranged attacks or cantrip attacks, with the enemy coming around a corner / door and maybe 1/4 actually triggering the attack. Are there additional rules around the triggering? I assumed, since we aren't really able to select what the trigger is, that the trigger is if they can make the attack they will?
'Ready' action triggers incredibly inconsistent
1 year ago