I think many of us would agree that certain weapons and fighting styles are thematically and functionally associated more with certain classes. For example, the Paladin archetype is associated with great swords, likely because they can cast any of their spells while wielding one and because the fighting styles available to the Paladin don’t favor two weapons fighting, unlike for the Ranger, for example. This association with great swords is further emphasized by the fact that you can give your Paladin one in the character creation menu. Other classes have similar archetypal equipment associations for the same reasons, for example Wizards with their built in staff preference and rangers with their built in bias toward two (light) weapon fighting and archery.
In my opinion, the archetypal piece of equipment for a Cleric is the shield, which gives Battle Clerics an AC competitive with that of the great sword Paladin and dual scimitar Ranger. I’d say the shield is even more archetypal to the Cleric than the mace, hammer, or maul, since Clerics are shown with magic and flaming swords almost as often, and since the the in game dialogue by Clerics has them calling themselves “shields.”
The problem is that it is far more advantageous to play a dual wielding Battle Cleric than it is to play a shield-wielding one. Why? Because dual wielding allows you to strike with your off hand after casting a spell or dashing, and it allows you to strike a third time if you’re only performing melee strikes and not dashing that round. You can also pick up the twin blade feat to get a blocking reaction for your Battle Cleric. For these reasons, when I level up my Battle Cleric, I give him “Ambidextrous” at level 4, “Twin Blade” at level 8, and “Armour Master” at level 12. (I boost wisdom through tomes, and I boost strength by fitting on the second best belt since I give Paladin the best one.)
A “shield thrash” feat would help to fix this utility differential between using a shield and dual wielding, further emphasizing the shield archetype for the Cleric. Basically, this feat would allow you to strike an enemy with your shield similar to how the off-hand weapon strike works. You would be able to attack an extra time with your shield even after exhausting your primary melee strikes, dashing, or spell casting. If it’s necessary for balance purposes, which I hope it isn’t, maybe the trade off could be lowering your AC by one point until the next round. Or you can keep this feature limited to the off hand, so that characters aren’t dual wielding shields. Another idea is that it could work like Follow Up Strike in that you can only do it if you do a melee attack beforehand. If this feat existed, I’d probably level up my Cleric accordingly: shield thrash at level 4; raise shield at level 8; and armour master at level 12.
This feat could work as either a traditional feat available to all classes, or it can be a built in classes feature of certain classes like Battle Cleric, Paladin, Fighter, and Court Mage.
In terms of how to make it look cool for animation, imagine a haymaker punch or rear hook punch— A sort of outside punch motion.
I know the game mechanics would have to change to accommodate this update, like adding attack values to shields, but I think it’s worth it. The cog would make a great striking weapon.
Even if it’s not a DnD capability, shields were used offensively in real life combat.
Just a humble proposal. Thank you for coming to my pitch meeting, and please consider giving Cleric a long sword option in the character creator as well.