[PREVIEW] Solastan Unique Class Archetypes

laoni
Level 3
Discord Link Kickstarter Backer Mayor's Ring (Bronze)
1 month ago (edited)

Thanks to the lovely Myzzrym, I have permission to share some info about the unique Solastan archetypes for each class. This should help with your planning in the lead up to EA! As a disclaimer, this information is from a preview build, and is liable to change in EA and beyond!

Cleric

Elemental Domain (Fire)

Domain Spells:

(1st) Thunderwave, Fog Cloud
(3rd) Levitate, Misty Step
(5th)Lightning Bolt, Fly

Level 1:
Bonus Cantrip: Firebolt
Primal Harmony (Fire): Resistance to Fire damage

Level 2: Channel Divinity: Fire Burst.
Causes 3d8 Fire damage to a target within 12 cells, damage is halved on a successful Dexerity saving throw

Level 6: Scholar of the Elements
Use your reaction to become immune to your domain element (Fire), damage taken is recovered instead.

Elemental Domain (Ice)

Domain Spells:

(1st) Thunderwave, Fog Cloud
(3rd) Levitate, Misty Step
(5th)Lightning Bolt, Fly

Level 1:
Bonus Cantrip: Ray of Frost
Primal Harmony (Cold): Resistance to Cold damage

Level 2: Channel Divinity: Ice Lance
Choose a target within 12 cells. they must succeed a Dexterity saving throw or be pushed 2 cells and suffer 2d8 Cold damage

Level 6: Scholar of the Elements
Use your reaction to become immune to your domain element (Cold), damage taken is recovered instead.

Elemental Domain (Lightning)

Domain Spells:

(1st) Thunderwave, Fog Cloud
(3rd) Levitate, Misty Step
(5th)Lightning Bolt, Fly

Level 1:
Bonus Cantrip: Shocking Grasp
Primal Harmony (Lightning): Resistance to Lightning damage

Level 2: Channel Divinity: Lightning Blade
Causes 1d8 Lightning Damage to a target within 12 cells. It must succeed a Dexterity saving throw or be stunned until the end of its next turn.

Level 6: Scholar of the Elements
Use your reaction to become immune to your domain element (Lightning), damage taken is recovered instead.

Sun Domain

Domain Spells:

(1st) Burning Hands, Faerie Fire
(3rd) Scorching Ray, Darkvision
(5th) Daylight, Hypnotic Pattern

Level 1:
Bonus Cantrip: Light
Holy Radiance: When casting Sacred Flame, your target has disadvantage on the save

Level 2: Channel Divinity: Herald of the Sun
Engulf one target within 6 cells in radiant light. The target makes a Constitution saving throw, it takes 1d8 + 2 per cleric level radiant damage and is Blinded for 1 minute on a failed save. It takes half damage and does not become blind on a success

Level 6: Channel Divinity: Indomitable Light
Summons a sphere of sunlight, imposing disadvantage on creatures sensitive to sunlight,and lights the area
Soothing Hand: Heal an ally and remove one detrimental condition

Battle Domain

Domain Spells:

(1st) Magic Missle, Shield of Faith
(3rd) Acid Arrow, Flaming Sphere
(5th) Fireball, Haste

Level 1:
Bonus Proficiency: Martial weapons
Divine Fortitude: As an action, gain 3HP multiplied by your Cleric level, recovers on a long rest

Level 2: Channel Divinity: Decisive Strike
On a successful strike, adds 1d6 to your damage and stuns your target (Stun can be resisted by successful save). Damage increases by 1d6 every 3 levels above 2

Level 6: Herald of Battle: Allies in adjacent cells get +1 on attack rolls, damage, AC and saving throws

Law Domain

Domain Spells:

(1st) Heroism, Shield
(3rd) Branding Smite, Hold Person
(5th) Counterspell, Lightning Bolt

Level 1:
Commanding Presence: Proficent in Intimidation, has advantage on Intimidation checks
Unyielding Enforcer: Advantage on rolls to resist being Shoved or moved by magical means

Level 2: Channel Divinity: Holy Retribution
When you are hit with a melee attack, you can use your reaction to make a return melee weapon attack, adding 2d6+ Cleric level Psychic damage
Channel Divinity: Force of Law
When casting an attack spell, impose disadvantage on the saving throw

Level 6: Word of the Law: Break the spellcasting concentration of an enemy spellcaster

Oblivion Domain

Domain Spells:

(1st) Sleep, Inflict Wounds
(3rd) Blindness, Ray of Enfeeblement
(5th) Vampiric Touch, Fear

Level 1:
Bonus Cantrip: Chill Touch
Gate Keeper: While conscious, you provide advantage to Death Saving throws to allies within 6 cells

Level 2: Channel Divinity: Herald of Pain
All enemies within 6 cells must make a Wisdom saving throw. On a failure, they take 1d8 necrotic damage and are Poisoned
Peaceful Rest: While camping, reduces the chances of being attacked, and prevents the party being surprised

Level 6: Strike of Oblivion: Do an additional 1d6 necrotic damage on your first attack of your turn

Insight Domain

Domain Spells:

(1st) Detect Good and Evil, Identify
(3rd) Find Traps, See Invisibility
(5th) Slow, Remove Curse

Level 1:
Divine Intuition: Advantage on Arcana, History and Nature checks
Inspired Diplomat: You can see the chances of success for dialogue options that include an Ability check

Level 2: Channel Divinity: Foreknowledge
For 1 minute, the first attack made against you after your turn ends has disadvantage

Level 6: Divine Eye: You have advantage on checks to find traps, hidden doors and hidden objects

Life Domain

Domain Spells:

(1st) Bless, Cure Wounds
(3rd) Lesser Restoration, Spiritual Weapon
(5th) Revivify, Mass Healing Word

Level 1:
Bonus Proficiency: Heavy Armour
Disciple of Life: When casting a healing spell, the target recovers a bonus number of hitpoints equal to 2x the spell level used

Level 2: Channel Divinity: Preserve Life
Restore hitpoints equal to 5 times your cleric level to one or more allies within 6 cells, up to half their hitpoint maximum

Level 6: Blessed Healer: When you cast a healing spell of 1st level or higher that restores hit points to a creature other than yourself, you regain hitpoints equal to 2 times the spell level

laoni
Level 3
Discord Link Kickstarter Backer Mayor's Ring (Bronze)
1 month ago (edited)

Fighter

Mountaineer

Level 3:
Shield Swipe: Advantage on Shove attempts while using a shield
Tunnel Fighter: If wielding a shield, and standing directly next to a wall (No diagonal orientation), gain +2 AC

Spellblade

Level 3:
Spellcasting: Gain access to Wizard cantrips and spells in the Conjuration, Evocation, Transmutation and Enchantment schools
Magic Weapon: Your weapon counts as magical for the purposes of overcoming resistance/immunity

Champion

Level 3:
Improved Critical: You critical hit on a 19 or 20

laoni
Level 3
Discord Link Kickstarter Backer Mayor's Ring (Bronze)
1 month ago (edited)

Paladin

Oath of the Motherland

Level 3:
Oath Spells
(3rd) Bane, Burning Hands
(5th) Branding Smite, Scorching Ray
(9th) Fireball, Dispel Magic

Channel Divinty: Fiery Wrath
Target 1 creature within 12 cells and set it on fire, dealing 2d6 + your Paladin level in Fire damage. On it's turn, the target can make a DC10 Dexterity check to extinguish the fire, or take 1d6 Fire damage each turn until it is extinguished or 1 minute elapses.

Channel Divinity: Fiery Presence
All enemy creatures within 12 cells make a Dexterity saving throw, creatures with Darkvision make this save with disadvantage. All who fail are Blinded for 1d4 turns

Oath of Tirmar

Level 3:
Oath Spells
(3rd) Sleep, Shield
(5th) Hold Person, Blindness
(9th) Daylight, Slow

Bonus Language: You learn the Timarian language

Channel Divinty: Golden Speech
Gain Advantage on Persuasion and Intimidation checks for 1 hour

Channel Divinity: Scourge of the Hidden
For the next 10 minutes you do an additional 1d8 radiant damage to opponents who have natural shapeshifting or darkvision (2d8 radiant if both)

Oath of Devotion

Level 3:
Oath Spells
(3rd) Shield, Protect vs Good and Evil
(5th) Lesser Restoration, Aid
(9th) Dispel Magic, Revivify

Channel Divinty: Sacred Weapon
For 1 minute, add your Charisma modifer (minimum 1) to your hit bonus. Your weapon also emits bright light over 4 cells and dim light for a further 4 cells, and is considered magical

Channel Divinty: Turn the Unholy
Undead within 6 cells must make a Wisdom saving throw, if they fail they must spend their turns trying to move as far away from you as they can, and can no longer take reactions

laoni
Level 3
Discord Link Kickstarter Backer Mayor's Ring (Bronze)
1 month ago (edited)

Ranger

Marksman

Level 3:
Additional Proficiencies: Become proficient in the Herbalism Kit or the Poisoner's Kit
Reaction Shot: When a visible enemy further than 2 cells away targets you with a ranged attack, you can use your reaction to make an attack action against them after their attack

Shadow Tamer

Level 3:
Tunnel Wisdom: When in dim light or darkness, you have advantage on Dexterity saving throws
Dark Slayer: When attacking a creature sensitive to light, you add your proficiency bonus to your hit bonus and your damage

Hunter

Level 3:
Choose one of the following specialties: Colossus Slayer, Giant Killer or Horde Breaker

laoni
Level 3
Discord Link Kickstarter Backer Mayor's Ring (Bronze)
1 month ago (edited)
Rogue

Darkweaver

Level 3:
Additional Proficiency: Become proficient with the Poisoner's Kit
Spider on Wall: Climbing no longer costs you extra movement, and difficult climbing surfaces are considered normal
Predator: When hitting an enemy on a lower elevation with a ranged weapon attack, add your proficiency bonus to the damage

Shadowcaster

Level 3:
Spellcasting: Gain access to Wizard cantrips and spells from the Illusion, Divination, Necromancy and Abjuration schools
Shadow Dodge: As a bonus action, teleport to a cell you can see within 5 cells. Recharges on a short or long rest

Thief

Level 3:
Fast Hands: Cunning Action allows you to use an item
Second-Story Work: Climbing no longer costs you extra movement, and difficult climbing surfaces are considered normal and you can jump greater distances

laoni
Level 3
Discord Link Kickstarter Backer Mayor's Ring (Bronze)
1 month ago

Wizard

Shock Arcanist

Level 2:
Arcane Warfare: When casting spells from the War list, they count as being cast at one slot higher than you used to cast the spell.
War List:Burning Hands, Magic Missile, Thunderwave, Acid Arrow, Scorching Ray, Flaming Sphere, Fireball, Lightning Bolt

Level 6:
Arcane Fury: Add your proficiency modifier and your Intelligence bonus to your Evocation spell's damage for 1 minute. Recharges on a long rest

Loremaster

Level 2:
Keen Mind: Advantage on Arcana, History and Investigation ability checks. Advantage to copy spells into your spellbook. Scroll and potion crafting time and cost is halved.

Level 6:
Spell Academic: You learn one additional spell every time you gain a level

Greenmage

Level 2:

Green Magic: Spells from the Green Magic list are considered Wizard spells for you
Green Magic List: Faerie Fire, Hunter's Mark, Goodberry, Detect Poison and Disease, Longstrider, Barkskin, Pass Without Trace, Lesser Restoration, Find Traps, Protection from Poison, Create Food, Daylight.
Warden of the Forest: Become proficient with Light Armour and Shortbows, gain the Archery Fighting Style, and you receive the same benefit as a Ranger's Natural Explorer when in the Forest biome.

Level 6:

Magical Arrow: Your arrow can transform into a restraining vine. The target must succeed a Strength saving throw or be restrained until the end of your next turn. You can use this feature a number of times equal to your Intelligence modifer (minimum 1) and uses recharge on a long rest

1 month ago (edited)

Green Mage looks really cool, especially since there is no druid subclass. I'm about to start a play through, might try it out.

And moreover, I really like a lot of these custom subclasses made for the game!

J
Level 7
Kickstarter Backer
1 month ago

Green Mage is a blast. I've got one in my party right now and she's a cc machine in the initial rounds of the fight and puts up solid dpr with her bow.

DrBob
Visitor
1 month ago

Are all of the elemental domains for cleric supposed to get access to the same spells? I get why you would want them to, but it seems weird that some of the spell choices are very clearly lightning oriented: thunderwave and lightning bolt.

Would it make more sense to either a) have every domain get the same spells, but have them all be generic/neutral element spells? or b) have fire and ice learn different spells than lightning bolt and thunderwave?

Spiffykat404
Level 2
1 month ago

I love Oath of the Motherland! Talk about deepz.


FOR GONDOR!

Spiffykat404
Level 2
1 month ago

I'm hoping Law Domain turns out to be everything I've dreamed of. Being a blue MTG player and all.

"Counter you, then Counter you. Oh you thought you were casting xD!"


FOR GONDOR!

Spiffykat404
Level 2
3 weeks ago

It was everything I dreamed and Lightingbolt added so much more ;D


FOR GONDOR!

Baraz
Level 10
Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
4 days ago (edited)

This post has been deleted.