Please separate hands for weapon groups

TheBDU
Level 4
1 month ago (edited)

I posted this once before, but now that the game is actually released I think that this is worth revisiting:

Considering somatic components for spells, I think that it's important to be able to empty just one hand instead of having to switch both. For example, a cleric has a mace and shield. If they want to cast a somatic spell, they need to switch weapon groups. In the current implementation, if they want to keep a shield up, they have to have 2 shields equipped (one in each group(shield+mace and shield+unarmed)). Maybe this isn't a big issue, but what if you have a nice +2 shield? If you want to cast a spell you have to switch to your plain non magic backup shield just to have a hand free?

The best solution in my opinion is to have each hand have a weapon toggle. This way the cleric could keep the shield equipped in the left hand, but swap the mace for a free hand in the right hand. To be fair, doffing a shield shouldn't be a free action anyway and this could make it easier to implement the tabletop rules (just a side benefit, not quite as important).

Again, sorry to repost what I posted 5 months ago, but the game is in full release now and has a larger audience. I am wondering what others think about this.

1 month ago

Isn't the cleric supposed to be able to 'mark' his shield so he can cast while using it? Or is the tooltip wrong about this? I know it doesn't currently work in-game.

Berengar
Level 9
1 month ago

I'd like to set up some of my characters to have say a longsword wielded versatile, then the same longsword and a shield for when he gets focused.

The limitation in both scenarios I think is that you can't have an item equipped twice, although the in-game tips suggested that to me until I found it didn't work.


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TheBDU
Level 4
1 month ago (edited)

I'd like to set up some of my characters to have say a longsword wielded versatile, then the same longsword and a shield for when he gets focused.

The limitation in both scenarios I think is that you can't have an item equipped twice, although the in-game tips suggested that to me until I found it didn't work.

Exactly, this is another example where this would be useful. In your scenario you'd have to find 2 longswords and have 2 weapon groups (longsword 1/shield and longsword 2). Now you are carrying extra weight AND if you find a really good longsword you can only use it in one of the 2 groups. I LOVE THIS GAME, that's why I'm bringing this up. It's such a D&D masterpiece, this would just come one step closer to bringing it to true tabletop.

What you said could be a potential solution though. Instead of separating hands, at least allow us to equip an item in multiple weapon groups.

Skryia
Level 11
1 month ago

+1 for more weapon groups and letting weapons be shared across groups. My battle cleric has 2 different weapons she uses (based on opponent resistances) but had to accept a lesser AC for the “backup” weapon because she only has 1+2 shield. The 3rd weapon set they give us for a torch/candle is just a wasted item set to me, I always have dark vision characters and at least 1 character with the Light cantrip to light everyone’s weapons, and 1 character with Firebolt to light sconces,

1 month ago

I think that you can use your free inventory action to take off/put on the shield. Although if marking the shield is SUPPOSED to allow for spellcasting with the shield, maybe I'll just download the mod that allows it until it's fixed.