Please make detected invisible creatures attackable

Level 1
1 year ago

Currently invisible but reasonably* detected creatures, at least party members, are unattackable**. Enemies will just pass their turns when attacked by (greater) invisible party members***. This is a trivializing game mechanic that you ought to address.

*   As in for example after a melee attack

**  Attackers that can see invisible would be an exception, 'course. Don't know if there are any enemies that can

*** One invisible party member and three hiding is sufficient