1 year ago
Currently invisible but reasonably* detected creatures, at least party members, are unattackable**. Enemies will just pass their turns when attacked by (greater) invisible party members***. This is a trivializing game mechanic that you ought to address.
* As in for example after a melee attack
** Attackers that can see invisible would be an exception, 'course. Don't know if there are any enemies that can
*** One invisible party member and three hiding is sufficient