Hey folks, let's play nice. There's no need to get overly aggressive, everyone can have their own opinion. Remember that we're not all native english speakers nor professional diplomats either, so let's not always assume the worse when reading someone else's post.
@kanisatha: Back to the topic. First of all, I'm really happy Owlcat decided to add a TB mode to their next game. However, there are three things to keep in mind:
- Owlcat is not a small studio by any mean. Of course, they are no Blizzard or Ubisoft - but they have a fairly sizeable and experienced crew, and already have one solid game under their belt with a sizeable community!
- They did specify that while they ARE adding TB mode, "our new CRPG is designed and balanced for RTWP"
- I don't think I agree with your statement about "very little extra work or cost involved". In their own update post, they highlight that "There is still much work to do: we took the user mod as a starting point, and then we spent a long time reconsidering the interface, and also adding some useful features"
Indeed, switching between RTWP and TB has a lot of innate issues - be it interface, balancing, animations... When the option to switch is added through Modding, it's acceptable to have something that just... kind of works, even if it's not perfect. However, if the company decides to add an official option to switch, they have to make sure it's decent - they have a reputation and a certain quality to uphold.
This is why many companies prefer to pick one or the other, stick to it to polish their game as much as they can. Giving more options is nice, but the time spent adding that option is time spent not "improving the game" (so to speak) - instead, it's time spent to attract more people.
Just think of it like adding localization in Italian for instance. For English speakers it won't change anything, the game doesn't suddenly get better because you added another language. So it comes down to spending money to add Italian, to hopefully get more back when the game releases in Italy.
Except here it's much more complex, since it's something that impacts gameplay and balance, so you can't just go to an external company, drop a wad of bills and ask them to "just do it". You'll have to do that internally, so either you hire more people (more expenditure) or you divert some resource to tackle that (less time on other features).
TL;DR: I'm personally delighted that Owlcat announced an official TB option, but I think it's an important investment if they are going to do it well. That being said I hope it brings even more people to play their game, because I think they're really good and definitively worth checking out!