Patch Notes - Version 1.3.55

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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6 months ago (edited)

Heya folks!

We're back again with another slew of bug fixes! Oh, the joys of game development. Without further ado, here are the patch notes for the version 1.3.55


Changelog

Important Changes

  • Fixed the game crashing when entering Fortress of the Shield (Crown of the Magister).
  • Fixed being able to bypass Laethar in Cradle of Fire (Crown of the Magister) by using invisibility, which broke the quest flow and prevented the main story from continuing. Laethar has now been granted True Sight to catch those SNEAKY LITTLE HOBBITSES! THEY STOLE IT FROM US!
  • Fixed Shallow Grave quest breaking if you chose to denounce Charmer.
  • Fixed Rugan getting angry and attacking you if you chose to start a fight with Charmer. Friendship ended with Charmer, now Rugan is my best friend.
  • Fixed recruiting Sitenero blocking the quest "Escort the Prisoners". And the People rejoiced!
  • In Multiplayer, the game should no longer freeze when fast travel fails because of one character is busy.
  • Dominion soldiers no longer spawn in Rebellion garrisons. Yea that was kind of akward.
  • Fixed the black screen that would occur upon arresting or killing Karelia Snowfox in the Confrontation quest (Dominion faction).
  • Giant Camp Fix - the return of the fix revengence: Hopefully the last instances of the Giants becoming hostile upon entering their camp should now be fixed. If they're still trying to send you to the moon for some of you... send us your save files so we can find out why.
  • Fixed the Giants quest line being blocked if the party goes to the city BEFORE talking to Gartok after starting the Lost Giants quest
  • Fixed the end game cutscene sometimes showing the wrong banner if the player sided with the Forge.
  • Fixed the end game cutscene staying black if the player both killed Sitenero and fixed the major gate
  • Fixed a game over message triggering when a druid wildshapes while another character is dead (the game did not take into account the druid's spellcasting abilities while wildshaped).
  • Fixed Fast Aim not working properly with crossbows. Down with the bow hegemony!
  • Summoning a Kindred Spirit should no longer fully heal the druid. Because that's cheating.
  • Fixed a desynchronization that would occur in Multiplayer in CotM when giving an item to an NPC to increase faction relations.

Other fixes

  • Fixed Hunter's (Ranger) level 7 Multiattack Defense (Defensive Tactics) granting immunity to opportunity attacks.
  • Fixed Wight Lord & Wights never using their life drain ability.
  • Fixed Dragons not having Blindsight.
  • Fixed Crismon Spiderlings portrait being reversed.
  • Fixed shelves not being placed properly in the Dungeon Maker (Woodlands environment)
  • Weapon slots should no longer be greyed out when trying to apply a spell or poison on them
  • Quest functors in the Dungeon Maker should now be able to properly select other quests for quest operations.
  • Fixed an issue where user campaigns would be locked to their creator after playing them in Multiplayer.

Known Issues

  • Errors can occur if Dominate Person is cast on an NPC Druid. This prompt the question: Are Druids people?
  • Arwin Merton's Story cutscene triggers after failing all the secondary quests during The Missing Piece (Crown of the Magister)
  • In Multiplayer, a desynchronization occurs when opening the inventory with magic items attuned that grants specific conditions (such as Cloak of Displacement or Ring of Feather Falling).
  • The achievement "Chaos Beckons" currently doesn't work. Put an achivement that can't be unlocked and watch the players suffer, chaos indeed.
  • Characters protected by Shield of Faith are unable to cast Shield. Shield overflow.
  • Greater Restoration currently does not remove Exhaustion
  • Spirit Wolves can't climb. They need spirit surgery for their spirit legs.
  • Ctrl+S shortcut currently does not work with Dialog & Quest editors (need to save by clicking the save button).
  • Using a waypoint that has "Exit Location" enabled in a Custom Dungeon will put you on the Crown of the Magister World Map. Yea I guess the party got extra lost there.
  • The quest item "Forge Amulet" can currently be sold through the Scavenger Board. Don't do it, you won't be able to get it back. Scavengers don't offer refunds.


MeanJim
Level 6
6 months ago
  • Fixed Fast Aim not working properly with crossbows. Down with the bow hegemony!

It's still not working.  Fast Aim shows up as bonus action now, but it does nothing when used.  Also, Step Back does not work either.

Tactical Myzzrym
Level 14
Tactical Adventures Dev
Discord Link Steam Link Newsletter Link Developer Badge
6 months ago
  • Fixed Fast Aim not working properly with crossbows. Down with the bow hegemony!

It's still not working.  Fast Aim shows up as bonus action now, but it does nothing when used.  Also, Step Back does not work either.

For Step Back, when you say it doesn't work, do you mean:
1. You can use your bonus action to move without provoking an opportunity attack, but you do not have advantage on your next attack?
2. You can use your bonus action to move, but it provokes an opportunity attack?
3. You can't use your bonus action to move?

Tannar
Visitor
6 months ago
  • Fixed Shallow Grave quest breaking if you chose to denounce Charmer.

I've got this issue in my multiplayer saved game. I turned in Charmer to the Forge and now can't progress this quest. Is there something I'm supposed to do to unlock it?

MeanJim
Level 6
6 months ago
  • For Step Back, when you say it doesn't work, do you mean:
    1. You can use your bonus action to move without provoking an opportunity attack, but you do not have advantage on your next attack?
    2. You can use your bonus action to move, but it provokes an opportunity attack?
    3. You can't use your bonus action to move?

I can use Step Back to disengage from an enemy, but after using it, it does not give advantage with a ranged attack.

Mysterion
Level 1
6 months ago (edited)

Playing through 2-player co-op, found two issues today.


In the Theleg Outpost(think that's the correct name) doing A Thief's Work quest.  When the Dominion guards saw my people far outside the restricted zone, they seemed to suddenly be aware of my invisible rogue sneaking inside the restricted zone, beginning combat.  This even extended to while leaving the zone, being spotted at all by anyone while outside the restricted zone triggered combat, the guards somehow knowing that I had stolen the loot. 

In the Swamp, during The Lost Apprentice quest, all of the orcs except one were at 0hp and uninteractable when I approached.  I could kill one archer, but the gate remained locked with no way to open.  I did remember seeing the Orc Chieftan moving around on the zone map previously, but the earliest save I have has them all frozen and passive.  (Edit: I could still go over to the chest and find the key, progressing through the quest.  But the orcs were still frozen)

Also, not sure if it's a bug.  In The Witch Hunt quest, there are 3 doors from the main room, with only one able to be opened.  The other two are locked and unopenable.  If it's intended, I guess it's just kinda silly that the doors are there in the first place.

Just remembered another one.  My druid was Wild shaped into a spider, and chilling on a wall where only a spider could be.  Another character triggered a Cutscene, which brought the druid back to dwarf form. Still in the same location.  And when the Cutscene ended, I couldn't do anything with my druid, even after fast travelling to another location.  Reloading a save did fix this issue.