First, I love the new adventures in the Winter Update. Great stuff! (except for the puzzles, I always think they're immersion breaking, unrealistic, and just annoying. I want adventures! Exciting brawls with monsters, spells zinging back and forth, blood flowing, characters calling for help, urgent cure spells needed, and finally exciting loot earned with some great new magic items YAH. Solving some stupid puzzle is as unexciting as filling out my taxes.) Anyway...
My problem is in the party movements leading up to the Wizard's Tower room where Kythaela falls asleep/dead/merges back into dragon. My party was in the hallway with the several rooms off it (e.g. the library with several Crafting recipes). After checking out those rooms, we got to the north end of the hall where there's a locked door (the one with large statues of sheet-wearing men either side). The door was unopenable (I know about the scroll lever now, but didn't spot it then), so my mage Misty Stepped through. He couldn't open it from that side either, so not knowing what else to do, I sent him exploring north across the 'sky bridge'. He got to another unopenable door, and Misty Stepped through that one too. That triggered a cutscene that incorrectly showed my entire party being addressed by Razan, even though most of them were locked two hallways away. Very ironically, the cut scene has Razan saying my party opened the door, but it didn't.
After the cutscene, a fight started in the room involving all my party. So DESIGN BUG #1, my party shouldn't have been teleported into that room. The cutscene, fight, etc. shouldn't be triggered unless the door is actually open! And when the fight does happen, it should only involve those of my party who are actually in the room.
DESIGN BUG #2: After the fight is over, my party is stuck. I can't get them out through the two locked doors, can't jump down to the lower sky bridge far beneath my party, or get out any other way that I can see. Nor can I rest to recover spells. It's game over for my party, they'll just starve to death where they are. A depressing ending to what had been a very enjoyable play session (I do love the new material). Please design something less depressing.