Party Builds, what are your favorite party combos?

Jason Brooks
Level 1
1 year ago (edited)

What kind of party do you like to use, Rogue, Ranger, Fighter, Cleric,... Which of races and classes work best together? Did you try an unusual combo that worked well? Please tell me how you build your parties.

Jason Brooks
Level 1
1 year ago

I liked using the Cleric, Rogue Fighter, and Wizard, they seemed to work well together, although i will say i have several close calls.

TomReneth
Level 14
1 year ago

I like having 2 more martial characters and 2 more caster oriented. I'm thinking I'll do a run with 2 Druids to combine Land and Balance. For martials, I'm spoiled by the spells Rangers have available. Spike Growth, Silence and Conjure Animal are great. Silence in particular can hard-counter a good number of hard fights. 


Typos happen. More so on the phone.

Jeldar
Level 2
1 year ago

I just beat the game last night with 4 fighters, one of each subclass.

freedon
Level 5
1 year ago

How did you heal with 4 fighters? just potions?
sounds an interesting approach 4 figthers.

Did you finish DLC or the main campaign?

Jeldar
Level 2
1 year ago

Finished main campaign with them. Healing was not a real problem most of the time. The commander used his ability a lot to grant advantage and temporary HP, plus second wind. Taking short rests meant being able to refresh second wind or use hit dice to heal.

Velnor
Level 14
1 year ago (edited)

My all time favorite is,

2 half elf Oath of Motherland Paladins, both two-handers

High elven Battle Cleric

High elven Shock Arcanist Mage

The first 3 all carry longbows

The Mage used to carry a bow, but he does more damage with Firebolt, so why bother?

Once they get about 9th level, they do serious damage, spellwise.

Velnor
Level 14
1 year ago (edited)

In doing Lost Valley, I have this combo at 10th level now, and I have to tell you, they are very nasty to deal with.

When all four member can do anything from Firebolt to Fireball, son, you're in deep poo poo.....

The funny thing is with those Longbows, most opponents never get close enough for hand to hand combat

Velnor
Level 14
1 year ago

Well, I have a new fav

1 Paladin- half elf,  Oath of Motherland, two-hander & heavy crossbow

1 Ranger- sylvan elf, bow specialist, using a heavy crossbow, but carrying a twohander, w/second strike feat in case you get close, so he can back up the Paladin up front. Hunter's Mark is very potent!

1 Cleric- high elf, good dex, battle cleric, using heavy crossbow

1 Wizard- high elf, good dex, shock arcanist, carrying a longbow

1 year ago (edited)

This lineup has been working well:

Half-Orc Paladin - Tirmar for Shield, 2H for extra attack, Academic for Antiquarians

Half-Orc Cleric - Battle for martial and spells, Sword & board for defense, Spy for poison crafting

Sylvan Elf Wizard - Green Mage for archery, Identifier, Lowlife for thievery

Sylvan Elf Sorcerer - Draconic for fire attack, Talker, Aristocrat for skills (Crown Bearer)

I like the Half-Orcs for the stat boosts and Sylvan Elves for the added movement. All with Darkvision. Made sure everyone got Athletics 5 so we are good jumpers. Maxed out our primary stats at level 4. Soon got to AC 20+.

1 year ago

I like a party with half male half female characters. I use 

  1. a female elf caster, 
  2. a female halfling cleric (healer) ,
  3. a male human or half-elf druid/ranger (meanwhile preferable druid)
  4. a male half-orc Barbarien for the melee battle 

Often those who call me a hero speak solely of my battle prowess and know nothing of the principles that guide my blades. (Drizzd'do urden)

Velnor
Level 14
1 year ago

What I have been using is

Half Elf Oath of Motherland Paladin

Sylvan Elf Ranger Bow Specialist

High Elf Shock Arcanist Wizard

High Elf Battle Cleric

All characters carry bows 3 heavy crossbows and Longbow.

I would say half my fights a spell is never cast

Al characters have 17 minimum Dex, so they will nail you from afar

feo
Level 5
1 year ago

I beat the game with 4 sorcerers (fire dragons or smth) - at start healing was an issue but then deleted everything with no problems.

shurpsur
Visitor
7 months ago (edited)

This post has been deleted.

DonStefan
Level 3
7 months ago

The first party I comfortably played the highest difficulty with was the DLC campaign with:

- Druid of Balance: Mainly chose this to not need a Cleric. All Druids are great though, says I the Druid fanboy.

- Court Wizard: I think it's very OP with the HP boost you can give your allies. It's also nice to have a Wizard that isn't squishy.

- Haunted Soul Sorcerer: Does some great blasting. Gets some really good extra spells. But I think Mana Painter would be a little stronger.

- Finally I chose the Path of Claw Barbarian. It did some fine tanking with the Wizard's HP boost and the (cheesy) option of taking heavy armor proficiency. But I think this was the weakest character and a Paladin, Swift Blade Ranger would have been stronger.


Generally, I like to choose my classes based on having most if not all the skills combined. And imo the (sub)classes that buff the other characters are the strongest. If every one buffs every one, then you're strong af. Or at least have 3 characters that can boost the allies.

DonStefan
Level 3
7 months ago

One more thing that comes to mind: Don't over-value melee!


If you can make the enemies walk through your AoEs like Wall of Fire, Spike Growth, Grease etc, then the often can't hurt you much. So you won't always need a tank and this tactics means that your melees will not get to melee a whole lot. I like to keep one melee waiting for the few that make it out alive out of my AoEs, but that melee better be able to dish out some ranged damage before that happens.