Painful

Riggs
Level 4
1 week ago

I played through most of the game around three times in early access, and accepted certain flaws without worrying about it as it was 'early access', and appreciated what the game was and was trying to do with the rules and really making a tabletop game which was great. Really liked the authentic tabletop based combat. Put up with the laggy parts.

However - back trying again after like 6 months or whatever it is. And certain things are as bad or worse than before. 

- No bypassing the tutorial. It was neat once, maybe twice. Now its just painful and a waste of time.

- Loading screens are brutal, worse than before it seems. Even when trying to exit the game it locks up my computer for like 2 min.

-camera movement and controls are still brutal, and map controls too. I have played 20 year old games with better camera movement and controls, and it makes combat unnecessarily more annoying.


Tried a new playthrough wanting to see all the new stuff, just getting a group to the town and through the tutorials, finding the NPC's in town again with a blank map etc, then after 30-45 min just getting sick of the laggy un-intuitive controls and logged out.


I want to fight monsters - not fight with the game itself to be able to play it.

Maybe in another 6 months some of that will be fixed and will look at it again.

Dhraiden
Level 4
1 week ago

Yes, this might one of those ones "to wait on", which will be a lot more enjoyable after a singular, polished playthrough in another month or so's time. I regret playing it too "often", and early, because I am very unlikely to return for another slog of the same.

TomReneth
Level 14
1 week ago

I'm having a bit of the same experience since release. 1.0.22 just got into beta, so I'll see if that is more stable when I get the chance.


Typos happen. More so on the phone.

Heldred
Level 13
1 week ago

Quick thoughts:

1) Tutorial... 12 mins flat, not that big of a deal, but there is a mod to skip (or was on Nexus).

2) Load screens are 15 secs max, and I have an older system, but I "try" to keep my drives clean and cpu/gpu optimized.  I wish I could pinpoint you load-screen issue, but 1TB SSDs are on sale for under $140 at this point (easy fix) and RAM upgrades equally cheap for 32MB of DDR4.

3) Camera movement is fine (not ideal), with the exception of z-axis (used rarely).  I use the arrow keys to move about mostly and it doesn't annoy me as much. 




TomReneth
Level 14
1 week ago

As a follow up, there was something in the 1.0.22 patch notes worth considering for loading times, which helped me a lot. The game has trouble running on higher FPS, regardless of graphic settings. Turning off VSync and putting a cap of 60 FPS reduced my loading times down to where they were in EA.


Typos happen. More so on the phone.

Heldred
Level 13
6 days ago

I agree... I run at 60FPS on i5/1080ti, and the lower FPS helps significantly for whatever reason.  

For kicks, installed in a 5900x/3080 box, using same monitor (newish LG 2560x1440) and vsync and higher FPS (144) are NOT recommended.  I can't tell the difference in image quality.  

TomReneth
Level 14
5 days ago

I agree... I run at 60FPS on i5/1080ti, and the lower FPS helps significantly for whatever reason.  

For kicks, installed in a 5900x/3080 box, using same monitor (newish LG 2560x1440) and vsync and higher FPS (144) are NOT recommended.  I can't tell the difference in image quality.  

It's apparently an issue with the game as a whole, going by the 1.0.22 patch notes. Ultra quality at 60 fps ran much, much faster than min graphics at an uncapped fps on my overqualified PC.


Typos happen. More so on the phone.