





Okay, while playing Early Access, my keen Orc senses noted several bugs in Solasta:
1) Spiritual Weapon - 1) It costs Action instead of Bonus Action to cast and then it consumes your Bonus Action to attack or move. Dunno if that is intended or an oversight; 2) It ALWAYS critically hits in my game. No matter if it is 20 or just 15 on a dice - it is a critical success.
2) Crafting seems to be bugged sometimes. My clerica had Cure Wounds prepared and all ingerients in pack, but the game system said that she did not have cure wounds prepared. It fixed itself somehow after level up to lvl 3, but is still an issue.
3) Sometimes enemies have wrong colors of background in initiative line (they are colored as allies, though they are obviously not friends). Faced only once, during random encounter with thugs (they had it) and bandits.
4) Loot rarely bugs and spawns once again if you use 'Pick up' to take loot (I looted several bows and fivty of arrows from a single skeleton archer)
5) Sometimes foes are lit, but you still attack them with disadvantage because of non-existent dim light.
6) When you cast Scorching Ray, you have four rays instead of three.
7) Not a bug, but will you be able to cast Guidance as Cleric in the middle of the dialogue on at least one person before the check?
8) Reaction Shot (3rd level Marksman ability) seems to work not like it is described in-game - Marksman uses reaction to attack BEFORE the triggering attack, not after it.
9) Localization bug - I have Insight Domain Cleric, but ability she has is called "Life Domain Spells". Should be "Insight Domain Spells"
10) There are two elven races (one of which is called just half-elves) in Character Creation Menu, which is obviously a mistake and a bug of Early Access. There must have been half-orc race instead I guess.





