Hello Tactical Adventures.
I've encountered numerous de-synchronization issues when playing a multiplayer game.
- 2 players
- Region: South Korea (one player in Taiwan another player in Europe)
- Campaign: Lost Valley (from new DLC)
Both inside and outside of battles very often the game gets de-synchronized: players get different initiative orders and different rolls for all characters and enemies. This completely ruins an otherwise really great game. Sometimes we have to save / load countless times to go around some of the worst problems.
If this is related to latency issues, devs please add a way to choose the region in which to create a multiplayer game. With shown ping or server health, so that players can choose the best server that fits all the players (not only the player that creates the game).
Also for some reason heavy graphical effects increase latency.
Unfortunately, at the moment it is borderline unplayable in multiplayer mode. Would greatly appreciate it if these issues can be fixed soon.
Please let me know if I can help diagnose the problem in any way (can send logs or saves).
Thanks.
nyt1066
Visitor
11 months ago
(edited)
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Flagada Jones
Level 1