Predador Tx
Level 1
10 months ago
- Campaign Creator Menu -> Embedded Content -> New Topic ( World Maps/Pictures ). Examples [ some pre-made 2d world maps, with possibility to import PNG from your pc files. With their own creation window with tools like: pins, notes, group icon movement with dice rolls for ambushes (group teleport if fail) and Locations link with Pins...
- Import png files, can be used as many different things: (Campaign wallpaper, 2D World Maps, Chase, Fall, Traps...) quick reaction events and etc...
- After creating a new location it might be interesting to control if an NPC is visible or hidden and if it is idle Npc, Banter Npc or Dialog Npc, a variable or states can resolve I think...
- control if an Npc is alive or dead, if he is an ally or enemy of the group or faction (As in the campaign where two soldiers join the group of players and allow them to temporarily control them in battles and exploration...).
- better control about time, on Gadgets ( Encounter, Lore, Activators). Inputing numbers on duration time in seconds, Round and etc... example: what if i want to interact with a Dialog npc to get a quest, then i want to show a Activated Lore (Modal Panel) with 0 seconds after quest solves, after two seconds i want to switch the State/Type of npc (Dialog to Idle, Banter or Merchant) when the activated Lore is done and fading out, the Npc is already changed, on the same position with other types of interactions. changing the position of a npc by variables could be really cool too.
- reuse the same grid with multiple layers, for multiple operators... example: I want an npc to be occult after a (quest, battle, talk and etc...) and in the same position an undead appears and starts a battle or dialogue, when something happens or solve a quest, the undead is gone and npc is back to normal.
- New Activator (Move to) makes npc or props move to a certain place, with or without collision...
- Pub fights without weapons or skills, gambling gold or something else... (could be a Activator interaction or variable for dialog npcs).
- I will be back in future, i guess...
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MalevolentTapir
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