New Module: Ruined Keep of Agramar

Silverquick
Level 6
2 weeks ago (edited)

You have taken on the Crypt of the Wight King, 

Escaped by a thread from the Hidden Shrine of Dramacht. 

Now time has come for the final assault on the Orc Warlord at the Ruined Keep of Agramar. The time has come to stop the true threat behind the attacks on the roads of Caer Cyflen. 

You can download it here: Ruined Keep of Agramar

https://www.nexusmods.com/solastacrownofthemagister/mods/42?tab=files

Make your assault on the Orc Hold at the Ruined Keep of Agramar. Battle your way through the horde to stop the Orc Warlord from hatching his sinister plot... but be wary, for this time you take them on in their stronghold so they will throw everything at you they have.

This is the stunning conclusion of the Road to Caer Cyflen series as all the pieces come togather. 

Module 1: Crypt of the Wight King
Module 2: Hidden Shrine of Dramacht
Module 3: Ruined Keep of Agramar

Download the file unzip it, and place it in this directory
C:\Users\(user name)\AppData\LocalLow\Tactical Adventures\Solasta\UserContent\Locations

OR... 

...Right click on the .JSON mod file, Copy... then start up the game and click Dungeon Creator... then click the button that says FILE LOCATION... then paste the .JSON file into that directory and it will appear and you can play the module. 

Start up your Solasta Game and select New Adventure>Campaigns>User Campaign>change. You should see the module Hidden Ruined Keep of Agramar listed there to select. You can then add characters. 

This module requires the characters you use to be 5th-7th level. 
So you will have to go into your Character Vault, select the characters you want to use (or make new ones) and select the Level Up button and continue leveling them to 5th, 6th, or 7th level depending on what level of characters you wish to take through. 

The initial area is the Base Camp, I have left many of the items you would have in the original Solasta Campaign at these levels in a Chest next to the resting point. BUT they will have to be Identified so bring a character capable of identifying magic items if you wish to use them. I have also left Rations in the Chest so you can take a Long Rest and Prepare Spells as your characters are likely to have auto selected spells at this point. 

You can Identify the Items with the Identify spell and the Ritual Button to allow you to cast it as many times as you like. 

This module is tested with 5th level characters, but if you want an easier challenge you can select 7th level characters to use as well. 

This module is surprisingly difficult and with a large number of enemies, come prepared. 

Playtime is around 3 Hours.

Silverquick
Level 6
1 week ago

Has anyone made it through this one yet to be able to give me honest feedback on it yet?

Acadiantri
Level 5
1 week ago

Ran all three today. Very nice, good storytelling. Wish Solasta would throw mobs like these at us. Got a little repetitive by the third module, and the final battle was a bit of a letdown. One fireball and it was down to the big boss and two helpers (who were out of the fb aoe). The big boss was better than most in the main campaign but MM and spirit guardians wore him down while he and the paladin exchanged misses. Tried to limit resting. Got through the first without. In the second, rested twice (for level draining). And twice on the third. 

I had to terminate Solasta on the second and third levels. When my paladin would attack from hiding, between his first and second attacks, sometimes the game would hang up. Don't know if that's your levels, the DM, or Solasta.

Really good job. Thanks.

Silverquick
Level 6
1 week ago (edited)

Thank you for the feedback that's good to know, 

And I am glad you enjoyed yourself. Even I have never marathoned them all at once, so I can imagine that was a long session. 

EDIT: Oh by the way, were you using a 7th level character in this one? I ask because I playtested it at 5th level, but rationally one would be 5th level in Crypt of the Wight King, 6th level in Hidden Shrine of Dramacht, and 7th level by Ruined Keep of Agramar, when I eventually bundle them into a campaign, from a practical standpoint. And given what you said it sounds like 7th level.  

Acadiantri
Level 5
1 week ago

Ran 5th level characters in the first and second. 6th level in the third. Curiously, the characters leveled up at the end of the second dungeon, but didn't seem to gain exp in the third. Party consisted of 2-H Pally, TWF Ranger (who mostly shot the bow), a Battle cleric, and a shock arcanist, all elves. (Got tired of being put to sleep at low levels.) For stats, the Pally had 16, 14, 16 on str, dex, con; the Ranger had 16, 20, 16. The mage and cleric had 14 str, dex (on the mage, mostly for extra hauling capacity), 16 con, and 18 on their main stat.

Silverquick
Level 6
1 week ago (edited)

Honestly there is a strange Bug going on in the Dungeon Maker modules like that. Other people have reported it in other modules, 

I saw it myself too last night when running through Hidden Shrine of Dramacht. I didn't gain any EXP in the beginning, then later it just kicked in and suddenly halfway through the module I was gaining EXP again. Its almost like its random. 

Thanks by the way for giving me the information on your levels. It helps me adjust the possible difficulty. So those things are good to know. 

Silverquick
Level 6
1 week ago

Oh and ONE other thing... 

I improvised on the "Crypt" tileset we were given. We didn't have an actual Stronghold like tileset. 

Visually was I able to improvise enough that the environment actually LOOKED like an old Dwarven Stronghold that had been taken over by Orcs? Did it change the appearance enough to give that impression in your eyes?

Acadiantri
Level 5
1 week ago

No, I didn't really notice the changed appearance. More brightly lit and the descriptive lore helped set the tone.

Silverquick
Level 6
1 week ago

Well to be honest with you when I played through it I did think it had changed radically enough that it no longer looked like the Crypt Tileset anymore and was set apart from the first two modules. I felt I'd done the best I could to alter it enough given what it took.  

But then again what I see and others see are not always the same. 

When played through this one I also felt it was the best of the 3 modules and actually the hardest, but I will admit the original final battle in Dramacht was pretty hard too. 

But again this is why I asked other people, because sometimes my perceptions are not the same as theirs.