Its a 5th-7th level module, using the Dungeon Creator.
Pursuing a Warband of Orcs, your party has tracked them back to an ancient shrine. Just as you are about to ambush the war party, the ground beneath you gives way and you tumble into the darkness below.... .
The module is more difficult than the original Solasta Campaign as the numbers of bad guys are increased in comparison.
Here are the things you need to know before you begin...
This is the second module I've done with the Beta Toolset for Solasta, which is in early access at this time.
Download the file, unzip it and place it in this directory
C:\Users\(user name)\AppData\LocalLow\Tactical Adventures\Solasta\UserContent\Locations
Start up your Solasta Game and select New Adventure>Campaigns>User Campaign>change. You should see the module Crypt of the Wight King listed there to select. You can then add characters.
This module requires the characters you use to be 5th-7th level.
So you will have to go into your Character Vault, select the characters you want to use and select the Level Up button and continue leveling them to 5th, 6th, or 7th level depending on what level of characters you wish to take through.
The initial area is the Base Camp, I have left many of the items you would have in the original Solasta Campaign at these levels in a Chest next to the resting point. BUT they will have to be Identified so bring a character capable of identifying magic items if you wish to use them. I have also left Rations in the Chest so you can take a Long Rest and Prepare Spells as your characters are likely to have auto selected spells at this point.
This module is tested with 5th level characters, but if you want an easier challenge you can select 7th level characters to use as well.
Playtime is around 2 Hours and 30 Minutes.
Leave any Feedback of bug reports Here or on the posting itself.