After taking out the Orcs at the Ruined Keep of Agramar, your reputation has grown. An escaped dwarf slave has managed to elude the clutches the Ogre King. Following his crude map, the Council has asked you to penetrate the Halls of the Ogre Lord and steal the mystic rune that rumors say is hidden in his treasure vault.
Once more the council has sent you into danger. This time on an expedition to the Halls of the Ogre Lord to retrieve a Mystic Rune they have heard tales of. You have faced danger before, but this is something you have never done. Penetrate the Halls of the Ogre Lord and steal his Mystic Rune.
Available Here:
Halls of the Ogre Lord Part 1
https://www.nexusmods.com/solastacrownofthemagister/mods/49
Halls of the Ogre Lord Part 2
https://www.nexusmods.com/solastacrownofthemagister/mods/50
This module is based on and has direct encounters from G1 Steading of the Hill Giant Chief the old Classic D&D module. The Hill Giants are replaced with Ogres, and the Ogres are replaced with Orcs. Beware, like most old AD&D modules you will be greatly outnumbered. It is a mix of those and some of my own encounters.
This module is for Character Levels 7-8 so max current level for Solasta.
Originally this was supposed to be a 2 level dungeon. But due to corruption issues they had to be split apart and played separately. Once the corruption issues have been resolved by the Devs, I will combine the modules into the 2 level dungeon it was intended to be.
Silverquick
Level 14
2 years ago
(edited)
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Acadiantri
Level 7