Sean Michael Culligan
Level 5
3 months ago
Flying characters should be able to traverse obstacles that require jumping rather than always taking the long way around.
Movement for larger creatures has improved. It appears that you are now allowing squeezing as a means of approach whereas before large creatures were too easy to kite because they would always stay put. They should still attempt to close the distance as much as possible.
If a mob cannot approach due to obstacles or party stealth they should still attempt to close the distance as much as as possible. If the party is stealthed monsters should attempt to either hide themselves or search for the party.
In general I think the AI could be improved in these areas.
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Llacote
Level 6