In multiplayer, when a dialogue options has to be picked, the game shows all 4 player's mouse cursors so that you have an idea what they are looking at / prefering.
This is a cool feature. However, it is broken when playing multiplayer where players use different resolution settings.
1. Have one player with 1920x1080 and another player with 2560x1440.
2. Enter a dialogue
-> Notice that the mouse cursor of the other player is not accurately represented.
So for player A the mouse cursor is locally hovering over dialogue option to the furtherst right, but for player B, the mouse cursor of player A is shown over dialogue option that is more to the left of that.
Apparently, the mouse cursor position's coordinates (X/Y) are transmitted as absolute data to other player's PCs, which messes things up when they are not in the same resolution.
It should be a relative position (e.g. percentage of screen width/height).
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