Another interesting question in my opinion is the management of merchants and their goods. Honestly, the P: KM system disappointed me a lot in the end it was just a place to sell the loots found to make money in a semi infinite way and maybe buy some specific item from the merchant on duty. I was wondering if you would implement a different system even with a change from time to time of goods sold by a certain merchant or with a limit of coins available that does not always allow you to buy all the loot from the characters in one fell swoop. In the demo I saw that each individual character has its own amount of coins. In other games I have always seen a mutual fund. How will this be reflected in purchases? Will it be necessary to do micromagments by passing the coins from one character to another or can each character only spend their money in the various iterations available?
9 months ago