Looong list of bugs

9 months ago

Items/Crafting:

The spell Aid needs a description for casting it at a higher level

Basic Poison claims it heals for 2d4+2

When you pick up more than one of the same item (eg. arrows), the message still says 'gains an item: Arrow x Y' where Y equals anything from 1-20 (in my game at least). You still only pick up one arrow though. It basically tells you to the total of the stack you add the arrow to instead of how many you picked up.

When you get an item that requires attunement (short rest) Apparently you HAVE to take a short rest as several long rests didn't work.

If the last row in the inventory is full, I can't 'create' a new row. It only happens if I choose 'Loot all' and there is more loot than spaces in the last row.

The person wearing the crown cannot choose to use a potion. For them item = crown only

In the Tirmarian Ruins I got 3 greatsword recipes. It would be nice with recipes for other weapons too. Especially as none of my characters use greatsword.

There is a sentence popping up every time the character with the Bracers of Archery deals damage. It is about the bracers and additional damage but disappears too quickly for me to read.

Master's Tower: In the muck outside the building SE of the platform there is a basket that is unlootable. Right next to it is a tumbled over pillar in the wall.

If you try to read a recipe book of a spell you already have the recipe for, it doesn't tell you, you have it.

None of the equipment recipes tells you what the enchantment actually does.

Quests:

I did Angbi's Bones before entering Bone Keep. When I tried to buy from Halman Summer, the game goes through the end of the quest instead. I have no option to buy anything. Going back, Angbi is still in the cemetery as well even though his bones now are in Caer Cyflen. Even after finishing everything in the Bone Keep, no luck with buying.

Misc:

Music doubles in volume when you are at the crafting/inventory screen during traveling. 

Can the music be lower when creating a character? It is hard to hear the voice options.

Travel Journal: Someone cooks a nice meal and then my ranger casts Goodberry....

Two of my characters had a hurtful fall. The Feather Fall prompt popped up but before I could click it, another prompt popped up, covering it. The second was for reviving a dead character. Despite having several spells of Revivify, I could only choose the crown. When I clicked it, nothing happened. I could click 'Restart from last save' or 'Quit game'. None of them worked. I had to end the game with Task Manager.

When you remove the boards from the windows in Bone Keep, the enemy can stand in the middle of the light and still be unlit despite the sun coming through

Can we please hit 'Enter' to save instead of having to click the save button?

The camp fire in Timerian Ruins doesn't have a quick travel.

'A leather-bound book, hand-written in the tirmarian language' has 2 unfinished descriptions: Document/&Lightfiller_01_Description and Document/&Lightfiller_02_Description

Wilf Warmhearth's general store in Coparann doesn't have a quick access.

Coparann and after: Displaying character portraits gets a bit iffy. Often displaying the wrong one (usually the previous character in the combat order)

Master's Tower: If you jump down in the building NE of the Platform, you can't get out. Not even as a rogue thief.


Despite all of this, I love the updated, new areas. It really feels like a D&D game. I can't wait for more.

Iggy
Level 6
9 months ago

Master's Tower: In the muck outside the building SE of the platform there is a basket that is unlootable. Right next to it is a tumbled over pillar in the wall.

Are you referring to the loot in the water? If so; you need to relocate the water, then you can access it.

9 months ago (edited)

Is that water?? How do you relocate it? The toppled pillar is in the wall as well.

Iggy
Level 6
9 months ago

*SPOILER*

Yeah, they’ve put those pillars in walls to act as secret doors I guess. Target the pillar with a missile spell (e.g. Sparkle), and it will fall over and open the room for you. For that particular room (i.e. the western most room, in the building SE of the platform) you’ll need the Fly spell to get in once the pillar is down.

In the eastern most room of that building, there’s a piece of wall you move to relocate the water. Press ‘ALT’ to highlight it, then shoot it with a missile spell. It will open, and the water will spill out of the pond and into the room. Then you get the loot!

9 months ago

There is a sentence popping up every time the character with the Bracers of Archery deals damage. It is about the bracers and additional damage but disappears too quickly for me to read.

I noticed this as well. I think it's a check to see if the Bracers can apply the bonus damage to the attack. This happens with my Greenmage when using any spell requiring a to-hit roll, but the Bracers don't actually apply the damage bonus (or to-hit bonus). So, I think it's a display problem and not an actual problem of a mis-applied bonus. Will test more to figure it out.

Two of my characters had a hurtful fall. The Feather Fall prompt popped up but before I could click it, another prompt popped up, covering it. The second was for reviving a dead character. Despite having several spells of Revivify, I could only choose the crown. When I clicked it, nothing happened. I could click 'Restart from last save' or 'Quit game'. None of them worked. I had to end the game with Task Manager.

In the Bone Keep, right? I had this exact thing happen - hurtful fall, the cast Feather Fall dialogue opened, then the character was dead. It happened when I clicked off in some distant location and the characters auto-pathed to it - I guess one took a stupid route, or some spot was bugged?