nightwriter2000
Visitor
2 years ago
(edited)
Take a look at the video I highlighted from my stream.
There are two things here that I feel like should not have happened:
1 - The ledge walls to me appear to be too high for the character to have been shoved over it. - Possibly due to this known issue, "Attacks sometimes pass through stone assets due to missing collision"?
2 - The Feather Fall reaction - which in the details in the upper right says was cast on the falling character successfully - should have prevented the character from falling to his death.
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