It would be a huge help to getting more players into the user content universe if the New Adventure menu could be improved. I see so many players coming here, on Steam discussions, on Reddit, simply asking basic questions of how to play user content.
The menus are really confusing and not 1-click (or 2-click or even 3-click). The language of 'User Location' is a problem (its not an intuitive term in English). Menus are not an expensive thing to program, right? The New Adventure menu leans heavily to the TA Crown campaign and you almost have to click out of it to start a user content module. Then when you have got to that stage you have to select the correct starting module where the titles have been shortened to "Awesome Dungeo...", "Awesome Dungeo...", "Awesome Dungeo...". Normal players won't know which one to start on so they just have to click one after another until they find the right one -- which they need to know in advance and can't tell from the UI.
Then if they actually find the right starting module, they need to negotiate selecting/creating PCs to run the module.
If New Adventure clearly shows 2 options: Official Campaigns OR User Campaigns. Clicking into either of them shows a) all TA campaigns available, or b) all downloaded user content WHERE entrance 0 exists (and suppress >0 maps). For b), the JSON we have downloaded or created are all read, serially by the DM when the DM menu comes up. If only entrance = 0 maps show on the New Adventure screen but the DM screen is unchanged it will make it massively easier for new players.
The Steam Workshop is a great repository for the content, but in Solasta we have great single map content (browse modules) and great multimap content (browse Collections). It is already making an interested player have to browse two repositories and follow various links and read various notes of encouragement to actually get their content. There is no way in Steam to look for dungeons for a new party, or for a party of level 5s etc. Steam won't be changing for Solasta so anything we can do to help players find the content is so important.
I see people posting all over the place, like Steam Reviews, saying, "Wow I loved the game! I can't wait for another campaign!" They have literally no idea (or it is too hard) that there are hundreds of hours more content available.
I'm a very keen player with a tech background who has absolutely no problem navigating this stuff, but I ended up having to wikify my own notes on the campaigns I was playing just to keep it straight in my mind. Then I linked Campaign Collections to the descriptions and they started getting downloads. I know not to expect anything like this in game, its way too much to ask, but the functionality demonstration (hey I'm not a code monkey of any description) shows some of what is missing to get players > content.
e.g. One adventure (very very popular module on Steam and Nexus):
https://solasta-dungeons.fandom.com/wiki/Temple_of_Evil_on_Witch_Mountain