Is the ranger skill tremorsense supposed to allow you to see while blinded?

Jimbo
Level 5
1 week ago (edited)

The reason I ask is that during a fight I had Dark Veil cast on me, but I still have disadvantage against the opponent (spoiler fight if you open the image):

Tremorsense not working?

I'm not sure how this skill works, so I wanted to check here first before putting this in the bug report section just in case this is normal behaviour.

If it is normal behaviour, I would be greatful for an explanation of why that is!

thanks

EDIT: I just realized that the enemy in the picture is hovering, so that will probably why I had disadvantage even with tremorsense...

Rivfader
Level 6
1 week ago

RAW, the Tremorsense shouldn't have any effect at all in this fight (emphasis mine):

A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance.

Tremorsense can't be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense.

So Corthyn's disadvantage comes from the Darkness, and the fact that he is able to attack at all is due to immediate proximity to his target. Unless we will get a Warlock's Devil's Sight invocation in Solasta one day, there is currently no way to see in magical darkness afaik.

Regarding the tremorsense, I believe it still doesn't eliminate the disadvantage on attack in complete darkness or if the character is blinded. It really depends on how Tactical has implemented it though.

Jimbo
Level 5
1 week ago (edited)

Thanks for answering! I noticed that the enemy was hovering only after I posted it and suspected that might be why it wasn't working, but I still appreciate the confirmation with the snippet you provided.


"Regarding the tremorsense, I believe it still doesn't eliminate the disadvantage on attack in complete darkness or if the character is blinded. It really depends on how Tactical has implemented it though." 

I will definitely be keeping an eye on this when I next find myself blinded or similar to see if I can figure out how it works.

Arlen
Visitor
1 week ago

RAW, the Tremorsense shouldn't have any effect at all in this fight (emphasis mine):

A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance.

Tremorsense can't be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense.

So Corthyn's disadvantage comes from the Darkness, and the fact that he is able to attack at all is due to immediate proximity to his target. Unless we will get a Warlock's Devil's Sight invocation in Solasta one day, there is currently no way to see in magical darkness afaik.

Regarding the tremorsense, I believe it still doesn't eliminate the disadvantage on attack in complete darkness or if the character is blinded. It really depends on how Tactical has implemented it though.


There is a gem called "Gem of Seeing" 3 charges of "true Sight" which grants the ability to see in normal and magical darkness. Recharges 1 charge per day at dawn.

Rivfader
Level 6
1 week ago

There is a gem called "Gem of Seeing" 3 charges of "true Sight" which grants the ability to see in normal and magical darkness. Recharges 1 charge per day at dawn.

I've never seen it in the game, not yet. Yeah, items like these are obvious exceptions, but barring that, the True Seeing spell itself is unavailable, as it's a level 6 one and requires char level 11 at best.

DiceWrangler
Level 7
1 week ago

If you summon Spiders with Conjure Animal they have Blindsight but, unfortunately, Vampires are immune to Poison.