In-Game DM/GM Features for Solasta?

Sintax
Level 1
6 months ago

First of all, I love this game and have been an avid fan of Solasta since the beta way back when. It's a real gem. But what I'm most interested in is seeing how the Dungeon Maker evolves.

I'm reminded a lot of the old Neverwinter Nights games. While Solasta isn't there yet, NWN wasn't either on day 1. But with its toolset and DM capabilities, it had a very commited gaming community around it. Unfortunately, Bioware abandoned the model as the MMO concept emerged and many speculated that that was what players wanted. Clearly, not.

So, what I'm wondering is if Tactical Studios has any intention of adding DM/GM controls to the game? Is there a product roadmap that's public?

I think the foundations are there to supplant what Neverwinter Nights was to pen & paper groups - a platform for live action story telling and campaigning. After years of unsatisfying MMO games, it just doesn't get any better than that, tbh.


RPG Gaming | Dominion of Thorne | www.dominionofthorne.org

IXI
Level 14
6 months ago

that is a much larger can of worms than most folk suspect, however, with AI we might be headed for a golden age of exponential coding/developer realizations, unfortunately, there is a good chance that good old capitalism, greed and payed for politicians will try to limit that.   


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netaji73q
Visitor
4 months ago (edited)

it had a very commited gaming community around it. Unfortunately, Bioware abandoned the model as the MMO concept emerged and many speculated that that was what players wanted. Clearly, not.

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