In-combat stealth?

Delagarth
Visitor
1 year ago (edited)

Is there any intention on including a Hide action (and use of Cunning Action to Hide) during combat? I feel like the lack of in-combat stealth narrows the scope of the rogue's gameplay during combat.

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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1 year ago

It was removed for the Demo because it wasn't working properly at the time, but we do intend to follow the ruleset as much as possible

4 months ago

It was removed for the Demo because it wasn't working properly at the time, but we do intend to follow the ruleset as much as possible

Great work friends! 

Arrowgaard
Level 4
4 months ago

As an alternative, in case it's too difficult to implement, you might be able to implement a bonus action that for example doubles your proficiency bonus or adds a d4 on your next ranged attack while also letting you ignore certain requirements for sneak attack (attacking an isolated enemy at disadvantage no longer disqualifies sneak attack, but you do still have to hit while shooting at disadvantage). You're taking aim, so to speak. We could call this" Cunning Action: Snipe" and it might give you a movement penalty for the round. 

Snipe would do the job of assuring you more chances of landing your sneak attack. The rogue is balanced around the assumption that any time it's supposed to hit, it also does sneak attack damage.