I LOVE this game more than the "others"

3 weeks ago (edited)

I only bought this game because I liked the idea of the Dungeon Maker, just read about it a few days ago.  I thought it may be like Neverwinter Nights, even better.  I have yet to play around with it because for the past two days I've just played the game, love it.

I've played other games like this, not going to mention them, but I always lose interest around midway point.  I did not even finish another game like this that's in alpha due to something...boredom?  Not really sure.  All I can say is THIS ONE has got me hooked.  I think it's the simplicity of it, just easy to play for me.  The other games I feel may just have too much going on.  What I like about Solasta is it FEELS like a D & D campaign.  I don't feel like the world is on my character's shoulders....just a few good companions that met in a bar and are now questing together.  Maybe it's the writers for Solasta?  I am invested in the world and the stories and it must be due to Solasta hitting on a little of everything positvely. 

This is not to say that the game is not complex, it is, but it just feels nice to play.  The only issue I had in the beginning were graphics but now that does not even bother me and I think I'm actually enjoying their aesthetics more (could use more options in character creator).  The other graphical element would be to make the cities feel more alive i.e. have the flags blow in the wind, more city elements, bit better lighting, etc.  Another nice touch would be having birds fly over head and trees slightly moving when breezy...just brainstorming.  Rain?

Not sure if this makes sense to the devs or whomever is reading it but wanted to give my thoughts.  I LOVE LOVE LOVE the *spoiler* cursed crown that one of my companions is wearing.  I have not gotten back to the city to research what the )*+$+&#@ it is and is doing to my party but can't wait to find out.  


Wishes


Zandilar
Level 2
3 weeks ago

There is definitely something compelling about the simplicity and true-to-the-table top game-ness of this game. I also love the humor and the story has great potential!

I mean, I love the other game too, and I'll be playing it at launch... But I'll also be playing THIS game at its launch.

Then there's another one still in EA/Beta that I am also enjoying because it's a cousin of sorts to the ttrpg this game is based on... and I love that one too!

I think this year I am going to be spoiled for choice with regards to CRPGs!!

Z.

3 weeks ago

Well Said, loved this game when I first saw it on critical roll, so much so that I backed it :-) now 150 plus hours in already got my money's worth I guess.. 

Soham Kar
Level 2
2 weeks ago

Never heard a truer word. The game is definitely miles ahead from similar games considering the budget and other constraints. I just loved the game and pretty much addicted. 

2 weeks ago

Thinking more on the game and why it's so charming.  I think it's also that we are able to create four individual characters.  I'm very tired of companion characters so this is just another refreshing element of the game that is hitting a positive note.  I feel like I'm almost watching a session of D & D.

Zandilar
Level 2
2 weeks ago

Thinking more on the game and why it's so charming.  I think it's also that we are able to create four individual characters.  I'm very tired of companion characters so this is just another refreshing element of the game that is hitting a positive note.  I feel like I'm almost watching a session of D & D.

I love companion characters, because it adds to the story of the world and the game. However, I think the reason why the lack oif companions works in this game is because the four PCs in the party really feel like they have personalities of their own.

There is something to be said for voiced protagonists. (Which is why it'd be nice to have four voices per gender, rather than three.)

Z.

2 weeks ago

A truly enjoyable game, which is probably why I have completed the EA, for each branch, more times than I can count (384+ hours total time played). The only thing I am wishing the game had compared to the other options is better character/equipment graphics. I am hopeful that a successful run in this game puts TA in a good financial position to create a follow on product, or even better (IMO), one with the full D&D licensed ruleset.

2 weeks ago

As people have stated this game has the charm of a tabletop session (except perhaps the DM offering advantage on rolls in return for pizza). While it starts simple I find the range of spells, abilities and items available at around level 5 onwards allow for some rather fun combos and fun tactics. 

I tend to hate companions with passion as they usually feel like those horrid NPCs that a GM thinks is cool but instead rob the PCs of agency/are simply annoying. This why I really enjoy the four player characters and their banter (The paladin and rogue in my party are like a comedy duo, the low INT sun priest who is wearing the crown is all about burning things and the loremaster wizard sort of rolls her eyes at the others while being the voice of reason). I too would like to see a game made by the devs that uses the full D&D license but so far this SRD version has made me feel like I am playing a passionate DM's homebrew rules and I am 100% behind good homebrew.

More than one beard for humans would be nice and if it did not look like it was stuck on with glue that would be better even. That being said, I do appreciate being able to have a character with lime green hair and violet eyes. 


“You can't just turn on creativity like a faucet. You have to be in the right mood. What mood is that? Last-minute panic.” ― Bill Watterson

Tankqull
Level 3
2 weeks ago

More than one beard for humans would be nice and if it did not look like it was stuck on with glue that would be better even. That being said, I do appreciate being able to have a character with lime green hair and violet eyes. 

Get a Belt of Dwarven Kind ;)

silverblade
Level 10
2 weeks ago

I really have high hopes for this game.  I truly do hope it becomes successful and allows TA to build upon what I think is a pretty good core game.

I'd love future improvements on the character art, additional voices, more party banter as the personality traits get fleshed out more (right now I'm enjoying them and would love to see more) and obviously more races, classes, feats, backgrounds...more game mechanic features.

And the icing on the cake is the toolset.  I've seen what a dedicated game community is capable of if they are provided the tools to build their own stories.  Neverwinter Nights was and is a phenomena.  

2 weeks ago

This game feels a lot more like D&D 5e than the game designed for D&D 5e

Good Job!!

Ole
Level 5
2 weeks ago

I have actually taken inspiration from this game for my own D&D tabletop campaign. The resting mechanic that requires you to have rations or a nourishment spell like "goodberry" or "create food" prepared as well as a safe resting spot out in the wilderness is gold for balancing in my tabletop game. 

As well as all the crafting recipes that add so much flavor to the world.