humans, the twice unloved

IXI
Level 13
4 months ago

not only are humans a least pick by most as PCs [because of no variant] but they are also the refugees in the story line [at least that is where i am in the story line] 


yellow flower of courage

Heldred
Level 13
3 months ago

Humans are inferior across the board, especially with the combat advantage provided by darkvision. Add in the other non-human racial advantages and the performance gap is significant.  The dev team should:

1) Keep the current human (as is), just call it "Common Human" because they have the regular package of +1 to all ability scores.

2) Make a second human option, using the same models (no new artwork)

3) Call the new human an "Ascended Human" or whatever is not deemed a copyright infringement

4) Give the human +2 attribute points to spend,+2 skills, and +1 feat.    

This mod exists on Nexus Mods already, but I'm confident the internal dev team could crank out a native version in a day or two :)



IXI
Level 13
3 months ago


3) Call the new human an "Ascended Human" or whatever is not deemed a copyright infringement

somewhere else in the forums someone suggested "rift scared" humans or something like that


yellow flower of courage

Save-vs-DM
Visitor
3 months ago

The idea of Rift-Scarred Humans is a good one. I'd likely do something like this:

Rift-Scarred Humans

Those descended from the humans who first came through the rift are an adaptable lot who can excel at nearly anything. Or some better fluff than this. :P

  • +2 to any one ability score of your choice.
  • Proficiency in one additional saving throw.
  • One additional skill proficiency.
  • Proficiency in one tool.

The reasoning here is that humans should be good at any class, but not as good as races who really tend toward a specific class. Granting a saving throw proficiency in lieu of a bonus feat marks them as the survivors and adaptable folk they are. Then the additional skill and tool proficiencies let you plug party gaps more easily, which is a nice niche to have, without stepping too much on the half-elves toes.

In short, this sort of makes humans the "action movie race" - they're a bit tougher thanks to the extra saving throw, and they have unusual skills outside of what you'd expect.

Garegaupa
Level 4
2 months ago

If it were up to me I'd simply go with this variant from the 5th Edition SRD:

Optional Human Traits

These traits replace the human’s Ability Score Increase trait.

Ability Score Increase: Two different ability scores of your choice increase by 1.

Skills: You gain proficiency in one skill of your choice.

Feat: You gain one feat of your choice.

IXI
Level 13
2 months ago

If it were up to me I'd simply go with this variant from the 5th Edition SRD:

unfortunately, its up to the lawyers [at least that is what everyone else is saying]  


yellow flower of courage

2 months ago

If it's in the SRD, it should be allowable. But given the size of TA, I believe they are doing a great job. So, I am great with the existing classes and races. I prefer their D&D experience over BG3's.

Heldred
Level 13
2 months ago

There is a mod on Nexus for humans, but it would be nice if TA just gives a similar option.

Wabash
Level 3
Newsletter Link Kickstarter Backer
2 months ago

The mod doesn' work anymore on nexus.

It's a crazy choice to choose human, no dark vision and nothing to counterbalance it. 

How can humans survive in a new world after a cataclysm without anything new in their blood.

We should get 2 types of humans : 

- pureblood normal human with adn from before the cataclysm

- Solastian human with adapted adn for the new planet

silverblade
Level 10
2 months ago

I also agree humans need love. Especially now that we are starting to see more feats, they are falling behind other races.

Some form of variant human would help. I say +2 and +1 to any two abilities, 1 feat, 1 proficiency, 1 language. Definitely no darkvision. 

Cirrus
Level 4
2 months ago

If it were up to me I'd simply go with this variant from the 5th Edition SRD:

Optional Human Traits

These traits replace the human’s Ability Score Increase trait.

Ability Score Increase: Two different ability scores of your choice increase by 1.

Skills: You gain proficiency in one skill of your choice.

Feat: You gain one feat of your choice.

I do not see this anywhere in SRD 5.1 document.

TomReneth
Level 14
2 months ago

If it were up to me I'd simply go with this variant from the 5th Edition SRD:

Optional Human Traits

These traits replace the human’s Ability Score Increase trait.

Ability Score Increase: Two different ability scores of your choice increase by 1.

Skills: You gain proficiency in one skill of your choice.

Feat: You gain one feat of your choice.

I do not see this anywhere in SRD 5.1 document.

Unfortunately the variant human doesn't seem to be the in SRD, at least not the one available at WotC own website, which is currently described as 5.1. So they likely can't use it without explicit permission from WotC.

That being said, humans really do need some love in this game. Standard human is on the weak side in most cases, as the +1 to all stats isn't nearly as powerful as it sounds. Given how the system works, it is often just a +1 to 2-3 stats that matter and +1 to fluff stats that don't. In nearly every case, half-elves will just be better, because the 2 bonus skill proficiencies do a lot more to round out the character, and that is without even considering that they have darkvision and fey ancestry. Humans were even worse off before they changed the lighting mechanics.

A Solasta specific variant for humans would be a welcome addition and probably make for some interesting world-building.


The idea of Rift-Scarred Humans is a good one. I'd likely do something like this:

Rift-Scarred Humans

Those descended from the humans who first came through the rift are an adaptable lot who can excel at nearly anything. Or some better fluff than this. :P

  • +2 to any one ability score of your choice.
  • Proficiency in one additional saving throw.
  • One additional skill proficiency.
  • Proficiency in one tool.

The reasoning here is that humans should be good at any class, but not as good as races who really tend toward a specific class. Granting a saving throw proficiency in lieu of a bonus feat marks them as the survivors and adaptable folk they are. Then the additional skill and tool proficiencies let you plug party gaps more easily, which is a nice niche to have, without stepping too much on the half-elves toes.

In short, this sort of makes humans the "action movie race" - they're a bit tougher thanks to the extra saving throw, and they have unusual skills outside of what you'd expect.

That's pretty similar to what I came up with some time ago: Riftmarked.


Typos happen. More so on the phone.

Silverquick
Level 9
2 months ago

Honestly I do think they should get a bonus feat to start out with. 

It will definitely even the playing field so to speak. 

TomReneth
Level 14
1 month ago

Honestly I do think they should get a bonus feat to start out with. 

It will definitely even the playing field so to speak. 

It might help, but would that cause problems with Wizards of the Coast? Remember that the Variant Human isn't in the SRD 5.1 and giving them a feat at lvl 1, which is the defining feature of the v-human, might cause some issues between the companies. It would probably be safer to make a Solasta specific subrace and that could be cool in terms of lore.


Typos happen. More so on the phone.

1 month ago

Most races seem to get +2 on 1 score, +1 on a second, multiple Proficiencies (Skills/Weapons/Armor) and languages, and everybody else except the Island Halfling gets Darkvision.

Here's my lore-based suggestion for a Human variant:

Solastan Human

Move: 6

Ability Scores: +1 to each of 2 different ability scores

Languages: Common and one language of your choice

Mundane Legacy: Since Humans originated from a world less reliant on magic for everyday tasks, they have a long tradition of mastering a variety of trades. They gain Proficiency in any 1 Skill of their choosing, and any 1 Tool of their choosing.

Home of the Gods: Humans originate from the same world as the gods themselves, and indeed came over with them. Each Human is blessed by at least one of these gods and starts with 1 bonus feat from the following list: Creed of Arun, Creed of Einar, Creed of Mariake, Creed of Misaye, Creed of Pakri, or Creed of Solasta.

In summary, this provides +2 on 1 score, +1 on a second, 1 Skill, 1 Tool, 1 Language, and Proficiency with 1 type of Saving Throw or +1 if already Proficient according to their class.

Ankou
Level 3
1 month ago

That's a very good idea.