How skills and spells will be used in the dialogs?

Joran
Level 3
Newsletter Link
4 months ago (edited)

Hello! I wondered if such skills as medicine and investigation would be used in dialogs. Or it will only be perception and charisma skills (like persuasion)? Can I, for example, use medicine to help a wounded soldier? Or use the skill of magic to understand if there is magic in the subject that the interlocutor showed me?

And what about a cantrips and spells, like mending, spare the living and Command? Can i use mending during the dialogue to repair the countess clothes? Maybe i can do it after the dialogue and also have the gratitude? I am asking because i understand how some spells can work in the real d&d, but I don't understand how they will work in a computer game. Thaumaturgy, for example. How can I use this spell in your game?

How will skills such as nature and perception work? Will the game automatically check this skill for my characters at the right moments? Or will I decide when to use such skills?

And the last questuon. Will only spells from the player’s book be used in the game? Or are you planning to add spells from Xanathar’s Guide to Everything? Toll the dead, Word of radiance etc.

Tactical Zaz
Level 8
4 months ago

Hello Joran,

Right now we're focusing on dialog related skills, yes, including insight and languages, to some extent. Using a skill like medecine would trigger much more than dialog, it's basically gameplay.

Same for something like Thaumaturgy, you'd have to manage all character who can die and provide a possible dialog that would take place only if the player uses the spell, so it's a lot of effort for potentially little benefit.

Regarding Nature and Perception, but also Religion or Arcana, yes the game will automatically roll the die and check if your character recognize something or perceive it, when needed.

And to conclude, we're using the SRD 5.1 ruleset, you won't find anything from copyrighted sources in our game. That being said, we have the liberty to bring our own homebrew stuff, when necessary, like for the custom archetypes we already shown in the demo.

Thanks for your support !

Zaz

Joran
Level 3
Newsletter Link
4 months ago

Dear Zaz, 

Thank you for such a quick and detailed answer! I absolutely agree with what you said about thaumaturgy. The options I described earlier for using spells such as thaumaturgy and mending would really require too much effort from the developers. However, is it worth expecting thaumaturgy in the game in this case, or will such spells not be implemented? In my opinion, they work interestingly in a board game, but in a computer game they can be safely neglected.

About nature and etc. Will the game check Nature with only one character with the highest value of this characteristic? Or will all characters who have proficiency in this skill perform checks? What about characters with high wisdom who don't have proficiency in nature? This is a very important topic for me, as I am already creating parties that I plan to play in the future. Creating and optimizing a party of heroes is for me akin to a great puzzle. I enjoy it a lot, for this reason I would like to know more details.

I did not quite understand what limitations the book imposed. But now I opened the official documents and got acquainted in more detail. The situation with copyright rights has now become clearer for me, there was only one question that is hardly worth asking you, but I still ask. There is only one feat in this document - it is grappler. Can't you really use other standard feats from players handbook in your game, such as polearm master and dual wielder?

Sorry for so many questions, I don’t want to take so much time from you, but the game is very interesting to me. I hope that I can play the finished game at the end of 2020!

Tactical Zaz
Level 8
4 months ago

Well, Joran, for skill checks like Nature, only the most proficient character makes the check, otherwise the odds to success are too high.

Regarding feats, we will have a set of our own that will not match those in the official books.

Best,

Zaz

Raelmic
Level 6
4 months ago

I agree if you let all characters do every check it makes everything too easy.  In my games the person who asks first makes the check,  I will let someone with an applicable skill to help, but if you let everyone make skill checks you might as well just allow them to succeed and save the rolling time for something else .