Hello! I wondered if such skills as medicine and investigation would be used in dialogs. Or it will only be perception and charisma skills (like persuasion)? Can I, for example, use medicine to help a wounded soldier? Or use the skill of magic to understand if there is magic in the subject that the interlocutor showed me?
And what about a cantrips and spells, like mending, spare the living and Command? Can i use mending during the dialogue to repair the countess clothes? Maybe i can do it after the dialogue and also have the gratitude? I am asking because i understand how some spells can work in the real d&d, but I don't understand how they will work in a computer game. Thaumaturgy, for example. How can I use this spell in your game?
How will skills such as nature and perception work? Will the game automatically check this skill for my characters at the right moments? Or will I decide when to use such skills?
And the last questuon. Will only spells from the player’s book be used in the game? Or are you planning to add spells from Xanathar’s Guide to Everything? Toll the dead, Word of radiance etc.