Heavily Obscured condition not giving advantage

10 months ago

I'm not sure whether to chalk this one up as a rule difference or a bug but heavily obscured is not providing advantage against targets that can't see them. I know heavily obscured works differently in Solasta but having read the rule set differences can't see anything to suggest this should be the case (it mentions the blinded condition which functions as described by ruleset difference, allowing attacks, but does give advantage to attackers).

This can frequently happen with Devil Sight (for example by being in a Fog Cloud).

If it helps I can provide screenshots.

1 month ago (edited)

I have similar issues with the heavily obscured condition, specifically with the darkness spell. Darkness for some reason only counts as magical darkness if you are in it, but if you are out of it it's just a sphere of normal darkness. Example/explanation: in my co-op campaign I'm a warlock with devil sight and the darkness spell. So I use darkness and enemies in darkness have disadvantage in melee on me cause use need some form of devil sight, ture sight, blind sight, etc. To see in magical darkness so enemies with dark vision still have disadvantage if they are in the darkness. I can still see fine cause I have devil sight and I'm heavily obscured. NOW HERES THE ISSUE! enemies outside of the darkness spell area can still target you without disadvantage as long as they have normal darkvision. Which doesn't seem right since it's magical darkness not normal darkness. I'm fine with anyone still being able to target me in magical darkness, but not having disadvantage seems wrong. Also similar issue with enemies seeing through magical darkness without hindered/blocked vision or disadvantage. So if an enemy is on one side outside of magical darkness they can shoot through a magical darkness and hit an ally on the other side outside the darkness without any vision block or disadvantage. Which also seems wrong. If you could see over it or around it that's fine, but seeing through it even while having normal vision with no devil sight, true sight, blind sight, etc seem wrong. HOWEVER this all could be an intentional choice for game balancing purposes maybe. It just sucks being in the darkness spell and all they need is darkvision to hit me normally, while I had to use an invocation, a chosen spell, and a spell slot that I have to concentrate on, and I only get protected in melee if they run into the darkness, or don't have darkvision if they are outside of it. And most enemies do have darkvision so archers and casters can attack me in the darkness spell no problem. At the very least treat the heavily obscured effect of the darkness spell as magical darkness so you need a form of special magic vision to attack anyone in it without disadvantage. But I'm not a game designer so I don't know how'd that effect balancing. Just my opinion since I have to invest an invocation for devil sight, and a spell, and a casted concentration spell slot for it to not cause disadvantage to all attackers who don't have devil sight, etc.

Michael56
Visitor
4 weeks ago (edited)

It sounds like you're describing a specific situation in a tabletop role-playing game, possibly in a digital adaptation like Solasta: Crown of the Magister, and you're encountering a discrepancy between the ruleset and the in-game mechanics, particularly related to the "heavily obscured" condition and the use of the Devil's Sight ability.

In Dungeons & Dragons (D&D) 5th Edition, which Solasta is based on, the heavily obscured condition typically does grant advantage to attackers against targets that can't see them. However, game adaptations, house rules, or digital implementations can sometimes introduce differences in how rules are applied.

If you're encountering a situation where the rules in the game are not aligning with your expectations based on the D&D 5th Edition ruleset, it's possible that there is a bug or misinterpretation in the digital adaptation. Providing screenshots and reaching out to the game's developers or community forums can be a good way to seek clarification or report potential issues.

Keep in mind that specific rules and interpretations can vary between different tabletop games and digital adaptations, so it's essential to consider the rules of the specific version you are playing. If you believe there's a discrepancy or issue, seeking guidance from the game's community or developers is a helpful step to address the concern.TellPopeyes Survey



dajowew
Visitor
4 weeks ago (edited)

This post has been deleted.