Give humans extra skills

Birbin
Level 6
6 months ago

They would be more viable with 2 bonus skills. Just compare them to the half elves, those guys get a bunch of things.

For example I was thinking to create a warlock, they get darkvision so humans would have no hindrance. But why would I do that when half elves get more skills, and I could choose something useful instead of the Devil’s Sight invocation? They even get more languages.


Half elf:

Move: 6 cells

Ability Score Increase: Charisma +2, increase two other scores by 1 point each.

Bonus Skills: Choose any 2 skills.

Darkvision: See normally in dim light, and in natural darkness as if in dim light.

Fey Ancestry: Saving throw advantage against Charm. Immunity to magical sleep.

Languages: Common, Elvish, and one language of your choice.

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

All ascendancies are from D&D 5, so if you don't agree with that, your problem is more basic. I'm not sure Tactical Adventures can change humans and remain a D&D 5 game.


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

TomReneth
Level 14
6 months ago

All ascendancies are from D&D 5, so if you don't agree with that, your problem is more basic. I'm not sure Tactical Adventures can change humans and remain a D&D 5 game.

Of course they can. They already made homebrew dwarves, elves and halflings (in addition to most of the subclasses), so it wouldn't be a problem to homebrew some alternate human features as long as they don't copy 5e humans they don't have the rights to.

Being a 5e game just means following (most of) the ruleset, not to copy everything exactly.


Typos happen. More so on the phone.

Birbin
Level 6
6 months ago

All ascendancies are from D&D 5, so if you don't agree with that, your problem is more basic. I'm not sure Tactical Adventures can change humans and remain a D&D 5 game.

Solasta is not D&D 5, but SRD-OGL V5.1

They weren't able to introduce variant humans, for example, because they aren't in SRD-OGL V5.1

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

All ascendancies are from D&D 5, so if you don't agree with that, your problem is more basic. I'm not sure Tactical Adventures can change humans and remain a D&D 5 game.

Solasta is not D&D 5, but SRD-OGL V5.1

They weren't able to introduce variant humans, for example, because they aren't in SRD-OGL V5.1

That's what I meant, thanks for the correction, but it's really impossible to add a human subrace?


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

Birbin
Level 6
6 months ago (edited)

They can introduce anything that didn't appear in an official D&D book.

They also can modify anything from the SRD.

TomReneth
Level 14
6 months ago

All ascendancies are from D&D 5, so if you don't agree with that, your problem is more basic. I'm not sure Tactical Adventures can change humans and remain a D&D 5 game.

Solasta is not D&D 5, but SRD-OGL V5.1

They weren't able to introduce variant humans, for example, because they aren't in SRD-OGL V5.1

That's what I meant, thanks for the correction, but it's really impossible to add a human subrace?

No, they've just said they didn't want to, which is a shame. 


Typos happen. More so on the phone.

Birbin
Level 6
6 months ago

Variant human wouldn't be much better. Feats aren't that good in this game.

Just compare this list with the half elf above


Variant Human

Ability Score Increase. Two different ability scores of your choice increase by 1.

Skills. You gain proficiency in one skill of your choice.

Feat. You gain one Feat of your choice.

Languages. Common and one extra language of your choice.

TomReneth
Level 14
6 months ago

On the contrary, V-human would be quite excellent and even more so with Inner Strength released. Some feats of note:

Creed (Wisdom, Constitution, Dexterity) feats: Boosting a strong save + stat is always neat.
Follow Up Strike: Bonus action attack with 2h weapons
Cloak and Dagger: Attacks give AC with light weapons
Burning/Melting/etc Touch: Magic dmg on weapon attack once per turn
Flawless Concentration: Anything that boosts concentration is really strong on casters and Rangers
Raise Shield: Proficiency with shields is good on a lot of characters, like a caster with Sellsword background.
Enduring Body: +1 Con and +1 HP per lvl. Good for everyone. 


Typos happen. More so on the phone.

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

They can introduce anything that didn't appear in an official D&D book.

They also can modify anything from the SRD.

Ok, it is possible but, from another point of view, what could be the background in the world of Solasta of these new variants of the human? An idea?


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

Birbin
Level 6
6 months ago

On the contrary, V-human would be quite excellent and even more so with Inner Strength released. Some feats of note:

It worth in 5e, but I wouldn't take it in Solasta. Feats in 5e are better. Follow up strike is nice on low levels, but it's barely better than a +2 to Str. Compare it to polearm master in 5e. It has the 'welcome hit' ability, too. So in 5e you take PAM at first level, GWM at 4th, you have a good combo. Not in Solasta. You would give up nice ability bonuses for it. Just compare these:

Basic human: 16, 16, 14, 12, 10, 9

Variant human: 16, 16, 13, 10, 10, 8

The first one has +8 cumulative ability modifiers, the second has +6.

You can wait level 4 to get follow up strike, you won't lose anything.

If I would make variant humans for Solasta, I would give them 3 ability points instead of 2. They would be still weaker.

Nonhuman races are OP, humans would need a buff to keep up with them.

Another buff would be a good 1st level light spell.


They can introduce anything that didn't appear in an official D&D book.

They also can modify anything from the SRD.

Ok, it is possible but, from another point of view, what could be the background in the world of Solasta of these new variants of the human? An idea?

You don't need a specific background. They got another form of training.

TomReneth
Level 14
6 months ago

The +1 to all stats is largely irrelevant in 5e, since most classes care about 2-3 stats. And through feats, you can get that 3rd stat point. Like a couple of the ones I mentioned. I do find it telling that the statlines you propose are that skeewed though, since few classes have more than 1 stat that it is important to have at 16 at the start. 16 / 14 / 14 / 12 (or 10) / 10 / 8 (or 10) is a much more likely balance. And the "accumulated +8" thing is very misleading because, again, most classes only care about a few stats. A 14 / 14 / 14 / 14 / 12 / 12 has an "accumulated +10", but it is very far from a good statline since you'd be sacrificing a higher modifier in a primary stat for your class. 

Even if you just went with a strong save you lacked (wisdom if you don't have it, constitution if you do), you're significantly better off than a standard human, let alone something specifically tailored to your needs, like Flawless Concentration on a Sorcerer. And the free skill proficiency is likely to be better than any minor bonus from stats in a secondary stat, since it scales.

Of course, standard human is on the weaker side of all races in the 5e system and more or less on the bottom of Solsta. It's a good example of something being lesser than the sum of its parts.

Follow Up Strike is fine. Not as powerful as Polearm Master, but most classes that benefit from using 2h weapons rarely do a lot with their bonus action, meaning it is just free damage that scales with your strength. And maxing out your natural strength isn't that important in Solasta, since there are plenty of Gaunlets of Ogre Power and Belts of Giant Strength to be found. 


Typos happen. More so on the phone.

Birbin
Level 6
6 months ago

Well, there are classes where variant humans would be better than basic humans. However, I'm not sure I would choose them over a nonhuman in Solasta. Unfortunately I don't have to think about it too much.