Give fighters some loving

4 months ago

Absolutely awesome archetypes -- would even like to see more on the official release, but...fighters are frankly quite bleh. You are given lots of cool choices and powers for the other classes (although the rogue could use a little more work), but if I choose champion I get a 5% crit chance increase? Even the base rules gave other bonuses for champions at higher levels. And why not give some of the choices more proficiencies? Arcana for a spellsword would make sense. Frankly, with a 4 party limitation carrying a fighter becomes a liability -- paladins make better tanks, rogues do more damage, and rangers are better archers and dual wielders. What can fighters do? Well they can fight, but without any special buffs or abilities that their counterparts have, they become a decidedly poor choice. 

Maximus
Level 5
4 months ago

IMO always strive to keep the rules intact.We need a one game to strive to stay as true as possible to 5th edition rules. :)

Dominemesis
Level 3
4 months ago

Give us Battlemaster and Echo Knight, that will liven up the fighter a great deal! Champion is the most dull 5E subclass and Spellblade which seems the analogue for Eldritch Knight is not everyone's first pick when thinking fighter, as a gish class.  Mountaineer I am not sure what that is a 5E analogue for.  But Battlemasters are super amazing in 5E and are almost the default option, and Echo Knights are very unique in their abilities and quite strong too.  So if these (and hopefully more) subclasses get introduced then fighters will be WAY more interesting and powerful.   

the_glimpse
Level 10
4 months ago

Echo Knight is based out of the Wildemount book from Critical Role and is not a base subclass, so it won't be in Solasta, unless someone eventually mods it in.

It is also incredibly broken, but incredibly fun. 


-Glimpse

Duriel15
Level 6
4 months ago

The biggest single bonus for a fighter is honestly Action Surge. Yes you have to rest before you can use it again but being able to make two full actions in a round is 'huge'. Many classes will multi-class in a couple levels of fighter just for this. This is specially true in a campaign where you know you aren't going to be hitting lvls 15-20 for the huge late level abilities each class has.

ovelteen
Level 7
4 months ago

I think this ability should be recharged after a long rest. 

Fighters with daily powers has always irritated me. I can find no justification for a character to make a single power attack a day. 

RJM
Level 8
4 months ago

Action surge is great, but action surge with an increased crit chance (champion) is nowhere near as much fun as action surge with the option to do a menacing attack, feinting attack, trip attack etc (battlemaster) so it's no wonder that fighter subclass feels a bit dull. Because Champion is dull. It was designed to be the easy option for people who want an uncomplicated class to run as their first character.

picklesgrr
Level 9
4 months ago

The fighter options are not great - two very passive ones and a gish, which I like but should not be the only option. A homebrew more dynamic fighter not battle master but with a couple of manoeuvre type effects.  Maybe some bonus actions that refresh on a short rest - sprint, dodge, shove. 

They really could do with some proper combat feats too. There is just the archer one at the moment but that is hardly ideal.  (or +1 AC which defines boring)  

4 months ago

Hi all,

First of all, we are not going to change the fundamentals of what is in the SRD ruleset. The one subclass we case use is the Champion, which I believe was created to offer a "classic" fighter for newcomers. I do not want to face a crusade from die hard fans (including me :)) because we altered the rules.

Creating an entirely new subclass is a lot of work, and also we cannot mimic / replicate a class from the PHB. But of course we are open to suggestions if you think there are improvements for our existing subclasses, the Tunnel Fighter and the Spellblade. Feats are a good lead as well, as the fighter class can collect more of them. The SRD only contains one feat, so we had to home brew all our feats. You can propose new feats specifically tied to the fighter, although he/she will not start to get some until level 4.

Cheers

Dominemesis
Level 3
4 months ago

Echo Knight is based out of the Wildemount book from Critical Role and is not a base subclass, so it won't be in Solasta, unless someone eventually mods it in.

It is also incredibly broken, but incredibly fun.



Both the Battlemaster and the Echo Knight aren't in the SRD, so its the same either way.  Tac-Adv would have to make a homebrew equivalent, like some of the subclasses in Solasta now, since the material in the SRD is thin on the ground.  So when I mention Battlemaster and Echo knight I am talking about the team making something likened to those subclasses, to the extent that they may be able to without violating the license.  

Jimmhel
Level 5
4 months ago

WTF is "gish"? 

4 months ago

Any combination of martial/magic character. Prototypical gishes in 5e include the Eldritch Knight Fighter, the Bladesinger Wizard, the Hexblade Warlock, and any number of multiclass builds (Fighter + Wizard, Fighter or Paladin + Sorcerer, Fighter or Paladin + Warlock, etc.).

It also refers to a certain 'social warrior caste' among the githyanki, who wield both sword and spells.


"I saw her first. Go find your own genetic time-capsule or so help me, I'll *cut* you."

Riggs
Level 3
4 months ago

One of the main Fighter features in pen and paper is lots of feats, for power and customization. Also there are several tactical options not in the game (like Cleaves/special attacks etc)

As said in one of the promo videos, feats are limited due to time and resources.


Champion type is hurt most by lack of feats - so perhaps add just a flat bonus of say...+1 to hit and damage for all combat? (and have that bonus count/multiplied for critical hits as that is the main thing for Champion)

Then goes up to +2 at level 5/6 and +3 at level 10 maybe.

This would reduce the gap in power from other classes that are not really feat-reliant for their powers - and not require time spent on adding potentially dozens of feats that exist in paper rules.


Mountaineer maybe should have a scaled bonus too as it levels. 

Guilherme
Level 5
4 months ago

I'd say se don't want the fighter Op or game breaking, just no too generic the way It is now.

Maybe a free fighter related feat at lv 1, and/or feats from a limited list on the later levels to make it more versatile.


avariambush
Level 2
2 months ago (edited)

Seems to me the problem for Fighters is tied to the lack of magic gear.  I'm 4th level and still in my rookie armor/weapons.  Fighters have always been the most gear dependent class and while i like the emphasis on crafting stuff the fact I can't get my fighter into regular full plate with a +1 sword by level 2 is killing him.

silverblade
Level 8
2 months ago

Seems to me the problem for Fighters is tied to the lack of magic gear.  I'm 4th level and still in my rookie armor/weapons.  Fighters have always been the most gear dependent class and while i like the emphasis on crafting stuff the fact I can't get my fighter into regular full plate with a +1 sword by level 2 is killing him.

If we are going by strict 5e balancing, fighters shouldn’t have full plate at level 2. It’s too expensive.

I disagree with changes that alter the core rules. That’s the whole point of Solasta. If I wanted changes, I’d play BG3. Solasta is meant to be faithful to TT.

Fighter problems are the lack of feats. Someone mentioned just giving fighters bonuses but again I think that’s not the best decision as it will change the core abilities of a fighter. Feats will take longer to develop but I think they will benefit the game in the long run instead of accepting quick fixes.