Quick travel in town/to waypoints
Party banter/interactions are a plus
Detail in the environment when zoomed in close is great
Not having the ability to play without turn-based, it makes bandit/wolf/other fights tediously long.
Watching my characters run around (even outside combat) in grid mode.
Spider climb or fly can't reach areas that they should be able to access from a physics point of view.
Water stops my group of amazing adventurers... What?!
Boundaries of pretty much any sort... many games handle it better.
Darkvision is exceedingly poor, can't see much of anything of the otherwise beautiful environment and hindered in combat, even close combat.
Merchants don't want to sell stuff cuz it's restricted?! Sorry but merchants like money more than that, try doubling the price for 'non-affiliated' customers, but not show me things I can't buy.
Merchants or people I talk to frequently having the same one-liner every time I go to them. Mix it up or even just a simple,"What'll it be today friend?"
This was a bit of a long list because I like the game so far and wish to see what it can become. There are reasons that games like Baldur's Gate 2, witcher 3, Oblivion, Skyrim, and other are great, because they do certain things better than anyone had done before. I see the potential in this game, however I fear that it's trying too hard to follow 5th edition rules more than making a game that is smooth and real. Characters walking/fighting in a grid pattern makes the beautiful background pretty much irrelevant. Why is it that Baldur's gate 2, made like twenty years ago, lets you adjust a characters placement (six characters at that) by inches it seems like. I'm hoping that the movement and boundaries get fixed more than pretty much anything else. Good luck Solasta team and I hope things go as well as possible with this beautifully drawn game!