Finished my second playthrough. Here are my thoughts...

lucas_howard
Level 1
5 months ago

Likes:
Quick travel in town/to waypoints
Party banter/interactions are a plus
Detail in the environment when zoomed in close is great

Dislikes:
Not having the ability to play without turn-based, it makes bandit/wolf/other fights tediously long.
Watching my characters run around (even outside combat) in grid mode.
Spider climb or fly can't reach areas that they should be able to access from a physics point of view.
Water stops my group of amazing adventurers... What?!
Boundaries of pretty much any sort... many games handle it better.
Darkvision is exceedingly poor, can't see much of anything of the otherwise beautiful environment and hindered in combat, even close combat.
Merchants don't want to sell stuff cuz it's restricted?! Sorry but merchants like money more than that, try doubling the price for 'non-affiliated' customers, but not show me things I can't buy.
Merchants or people I talk to frequently having the same one-liner every time I go to them. Mix it up or even just a simple,"What'll it be today friend?"

This was a bit of a long list because I like the game so far and wish to see what it can become. There are reasons that games like Baldur's Gate 2, witcher 3, Oblivion, Skyrim, and other are great, because they do certain things better than anyone had done before. I see the potential in this game, however I fear that it's trying too hard to follow 5th edition rules more than making a game that is smooth and real. Characters walking/fighting in a grid pattern makes the beautiful background pretty much irrelevant. Why is it that Baldur's gate 2, made like twenty years ago, lets you adjust a characters placement (six characters at that) by inches it seems like. I'm hoping that the movement and boundaries get fixed more than pretty much anything else. Good luck Solasta team and I hope things go as well as possible with this beautifully drawn game!

the_glimpse
Level 10
5 months ago

For me personally, I like the turn based. It's the main reason I wanted to try out Solasta. If it was the same old ho-hum done to death by systems it wouldn't be as fun.


-Glimpse

chris.clark
Level 9
5 months ago

There are reasons that games like Baldur's Gate 2, witcher 3, Oblivion, Skyrim, and other are great, because they do certain things better than anyone had done before. I see the potential in this game, however I fear that it's trying too hard to follow 5th edition rules more than making a game that is smooth and real. 

I find this statement kind of ironic. :)

On the one hand, "games are great because they do something better than one has seen before".  On the other hand "even though this is the most authentic 5e adaptation we've seen, I wish they had just played follow-the-leader and copied what some other games did."

It's not trying to make a game that is "smooth and real".  It's trying to be the best 5e adaptation it can be.  (And it's better at adapting 5e than BG3 is.  After playing both, the DOS2 DNA of BG3 is really obvious.)

If you don't like turn-based games, I'm sorry you bought Solasta, but they said pretty clearly that combat was going to be turn-based.  As a fan of XCom and it's derivatives, I love it.  I liked BG1 and all it's spin-offs/clones, but I always hated the real-time-with-pause.  That's why Temple of Elemental Evil was my personal favorite from that era.

I don't see how one could adapt 5e rules with the bonus/reaction/action -> choice of attack/cast/dash/etc. into a real time system and have it work.  For all we know, Solasta will become a classic because it is such a literal adaptation of 5e rules.  They're certainly doing a better job in the faithful-rules-adaptation than BG3 is.