Failing a jump leaves you prone and unable to act even if you still have half movement left.

Stabbey
Level 8
Kickstarter Backer
6 months ago

In the Caer Lem caves, there are lots of little pillars you need to jump between to move around, so falling can happen often. At one point I had my Rogue use bonus action Dash, increasing their speed to 12 squares, it fell prone after 3 squares and lost the rest of their turn, despite having 9 squares of movement left. I should have been able to stand up immediately, but all I could do was end turn.

Not being able to act after falling prone regardless of remaining movement is an annoying issue that this game shares with BG 3.

the_glimpse
Level 10
6 months ago

Standing up from Prone takes half your total movement. Jumping takes a foot of movement for each foot you clear. So if you moved three and jumped three, that leaves 6, half of your move, therefore it was correct.


-Glimpse

Stabbey
Level 8
Kickstarter Backer
6 months ago

No, I had 12, moved 3, including the jump, fell prone (Incapacitated), and had 9 left. The only thing I could do was end my turn, despite having 9 movement left. Even if it only considers my base movement of 6 and ignores the extra movement from Bonus Action: Dash, I should still have been able to stand up with no movement remaining.

At the start of my next turn, I got up but had only 3 movement because of standing.