

[Exception] NullReferenceException: Object reference not set to an instance of an object
ItemMenuModal.SetupFromItem (UnityEngine.Vector2 position, RulesetCharacterHero rulesetCharacterHero, GuiEquipmentItem guiEquipmentItem, System.Boolean bodySlot, System.Boolean inventoryActionAvailable) (at <9130be54a7504c83bb3ffc3c86a7e517>:0)
InventoryPanel.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <9130be54a7504c83bb3ffc3c86a7e517>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0b29ad2f5393487b82de9eb7433eff7e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0b29ad2f5393487b82de9eb7433eff7e>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()
InputPointerModule:Process()
UnityEngine.EventSystems.EventSystem:Update()