Enemies Passing Through Each Other

Schlobb
Level 7
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1 year ago (edited)

In the demo, I noticed enemies passed through a square another enemy was standing on (especially noticeable on ladders). Was this a limitation of the demo or will the game behave like this in the final release?  

1 year ago

Just as a note, that is permitted in 5e's rules.  You can pass through an Ally's square (or the square of any creature 2 sizes larger than you) just at double the movement cost for each occupied square.  So a Medium-sized creature moving through the block of an ally that is also Medium size can do so, it just uses 2 squares of movement instead of just 1.

Schlobb
Level 7
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1 year ago

Thanks for letting me know. I'm not up to speed with all the 5e rules!

1 year ago

This actually brings up a good point, I don't think the game accounts for moving through an Ally's square when calculating movement?  It definitely restricts movement in the game so I'm not sure if that's intentional or not.

Space Dog
Level 4
1 year ago

If characters couldn't move through ally-occupied squares there would be frustrating bottlenecks everywhere.

Imagine a corridor 2 squares wide, enemies coming up from behind and your front liners being "stuck" on the wrong side.

Tactical Zaz
Level 8
1 year ago

According to the rules, you can move through an occupied square, you just can't STOP in it, and while you're crossing that square, you are in "difficult terrain", which means you spend twice as much move points, and our pathfinding takes that in account.

I must admit I personally find it disturbing to see, when it's not while playing on tabletop.

I'd be curious to know if you guys would choose to forbid that our of...visual logic.

Thanks for the feedbacks!

Schlobb
Level 7
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1 year ago

I agree, it does look a bit strange visually. Maybe enemies could step to one-side and then move back if that's feasible?

1 year ago

Hm I thought I remembered counting the hexes of movement in game and I don't think it was impacted by moving through friendlies, but I can check again.  Personally the visuals of it don't matter much to me in terms of where to allocate potential animation resources.