Enemies attacking and disengaging - bug?

5 months ago (edited)

I fought some vampire spawn - they  would run up attack with both claws and then disengage. As I read the rules, you either attack (using the attack action)  or use the disengage action - but not both, unless you have something like a rogues 'cunning action'. I checked the vampire spawn description under 5th ED SRD. They have no such ability. Has anyone noticed this with other characters?

Also, when the boss cast some darkness spell it bled through the walls into the next room - fairly certain spell effects (centred on the one aside of the wall) shlouldn't do that?

Is there a place to report bugs or find a current list of bugs?


lordmcfuzz
Level 5
5 months ago (edited)

According to the spell that they cast, "The darkness spreads around corners."

But I am able to make attacks at disadvantage while the enemy is in the darkness.

5 months ago

The enemies had disadvantage on me too ...from the darkness the were hiding in ;-) I suppose it's the new lighting rules inplemented. 

My concerns was more about the attack then disengage issue - which I reckon must be a bug.

mnduerrs
Level 6
5 months ago

The enemies had disadvantage on me too ...from the darkness the were hiding in ;-) I suppose it's the new lighting rules inplemented. 

My concerns was more about the attack then disengage issue - which I reckon must be a bug. 

There are monsters that have an ability that allows them to disengage as a bonus action on their turn. The lowly goblin is one example. It's possible that the monsters you were fighting are some that have that same ability or something similar. Which would mean it wasn't a bug, just a feature of that particular monster.

5 months ago

Ready Action on your characters. That seems to help deal with the annoying disengaging. Its really kind of pointless as you can still hit them as they come in with Ready Action. Does it make the fight harder? Perhaps if someone doesn't have the spells or Ready Action tactics to deal with it.

I want to try that fire sphere spell and see if they will run over that. I saw a few light spells that might make them hesitate running all over the place. The darkness seems to remain if its casted several times. It also doesn't appear to break due to a failed concentration check. I didn't try to dispel the darkness as none of my characters at the time had that spell.

5 months ago

I'd like to know for sure whether it's a bug or whether it's just that some creatures can do that.

5 months ago

I know some creatures can attack/disengage (my rogue does this all the time) - the question was really whether these creatures were meant to do that (if they were 5Eed vampire spawn - which I assumed they were -  they shouldn't be able to). Of course, they may be something else entirely - vampire spawn are cr5 and tend to grapple you and suck the life from you ;)   I just wanted to know if they were functioning as they should or if this was another bug.

Dominemesis
Level 3
5 months ago

2 things:

First, barring a special ability, the OP is correct on the action economy issue.  

That said, if the vampires are in darkness, you wouldn't be able to make an OOP, because you can only do so if you can see the monster, which in darkness you could not.  

5 months ago

Hi all,

I have checked the game data, and without spoiling too much, these creatures have special escaping abilities.

So this does not seem like a bug!

Cheers,

jspire
Level 3
5 months ago

Ready an action is a great option, also using dot AOE spells like flaming sphere. I like that they put some intelligence in the game behind the monsters. Keep up the good work. 

If you find an ability like the Aksha multi casting darkness over and over again without concentration, just let them know. I kited her and her crew with ready action and flaming sphere back into the other room. Took a while but no party member ever went down.

Xaliz
Level 1
5 months ago

I never even thought about that she cast darkness 3 times in my game. I didn't even think about it being a concentration spell.

5 months ago

Basically they have cunning action, so does your rogue.

DaManx
Level 1
5 months ago

Not sure what kind of Spawn you were fighting.. but here is the default ACTIONS..

Multiattack. The vampire makes two attacks, only one of which can be a bite attack. 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13). 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (ld6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 

There can be variants of the spawn.. such as fighters, spell casters and such, so maybe the game is using a rogue variant. 

5 months ago

Yeah, I have actually fought vampire spawn in table top 5Ed, that's why I was surprised they could attack and disengage in the same turn. I still don't know if it's intended behavoiur (a spawn variant as you said) or a bug - which given that this is EA, is quite possible too. No one has been able to give a definitive answer - only a dev can, and they haven't replied as far as I know.

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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5 months ago (edited)

They have! Tactical Archimat is not only a dev, he's the Creative Director :D

Question answered, locking the thread! 

> I have checked the game data, and without spoiling too much, these creatures have special escaping abilities. So this does not seem like a bug!