
I was trying to leave the castle via basement entrance, and the load never finished.
it was endlessly logging these errors and so I killed it. There are 37MB of this log before the part I am including here. This is the end of the log after I killed it:
(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0
(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0
(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0
(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0
(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)
Setting up 8 worker threads for Enlighten.
Thread -> id: 2f4c -> priority: 1
Thread -> id: 1560 -> priority: 1
Thread -> id: 46b8 -> priority: 1
Thread -> id: 1780 -> priority: 1
Thread -> id: 11f4 -> priority: 1
Thread -> id: 319c -> priority: 1
Thread -> id: 78c -> priority: 1
Thread -> id: 2fc8 -> priority: 1
truncated log file (the few thousand last lines):
https://file.io/rOKqWnuIorhf
https://file.io/rOKqWnuIorhf
