endless load with smoking gun bug in log (also endless log)

ammo
Level 6
Kickstarter Backer
2 years ago

I was trying to leave the castle via basement entrance, and the load never finished.


it was endlessly logging these errors and so I killed it.   There are 37MB of this log before the part I am including here.  This is the end of the log after I killed it:

(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0

(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0

(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0

(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0

(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0

(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0

(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <9b9e24a9721741298f9bb92452021f67>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <9b9e24a9721741298f9bb92452021f67>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0

(Filename: <9b9e24a9721741298f9bb92452021f67> Line: 0)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GraphicsCharacterCull.OnPreCull () [0x00020] in <8195a95847714e62bdbe5f11cbcc95a1>:0

(Filename: <8195a95847714e62bdbe5f11cbcc95a1> Line: 0)

Setting up 8 worker threads for Enlighten.
Thread -> id: 2f4c -> priority: 1
Thread -> id: 1560 -> priority: 1
Thread -> id: 46b8 -> priority: 1
Thread -> id: 1780 -> priority: 1
Thread -> id: 11f4 -> priority: 1
Thread -> id: 319c -> priority: 1
Thread -> id: 78c -> priority: 1
  Thread -> id: 2fc8 -> priority: 1 


truncated log file (the few thousand last lines):
https://file.io/rOKqWnuIorhf
https://file.io/rOKqWnuIorhf

ammo
Level 6
Kickstarter Backer
2 years ago

ok I have a save game now that is right before the door to leave through the basement entrance


every time I load it and try to go through it will go into endless load (it doesn't do the tight loop logging any more, just two exceptions)

but if you want to contact me, I can provide the save game file to repro.  It is a bit unusual, in that I went into castle through east tunnel without engaging skeletons at all, killed aksha, and then tried to leave.  maybe an unusual game state