I cannot stress enough how impressed I am at how this game has turned out, particularly as a tactical combat game. I know that DnD is about roleplaying and I get the requirement to have dialogue and characters all matter however his game is MADE for procedural dungeon crawling. Either a classic roguelike town/dungeon or even multiple location random quests, whatever is feasible. See Beneath the Stolen Lands ala Kingmaker for context. This kind of mode is severely lacking in games like Eternity or Divinity - roguelikes originate from DnD as a concept and this has yet to be seen to fruition. Give me Darkest DnD! Diablo 5E! However you wanna frame it.
Endless Dungeon/Roguelike Mode
5 months ago (edited)