Combat is the most interesting part of the game, however playing through the current story multiple times to engage in it can become dull. As a means of testing the campaign module system, and getting more feedback focused around combat, it would be nice to have a Gauntlet type campaign that functions under the following conditions:
- Players enter with four level 1 characters.
- Players are thrown into a series of encounters on different (if possible)maps, where combat is the focus.
- Every encounter provides enough experience for the next level. Players are given the option to Long Rest after each encounter, so that they may level their characters.
- Once all encounters are completed, the campaign ends. Losing an encounter (all characters fallen) also ends the campaign.
This could be a barebones (voice acting and story-wise) campaign aimed at the combat portion of the game. Obviously, the team is focused on more important tasks but it would be nice as an extra if time permits.