I was going to try bare rooms and design their interiors myself, but booting up the DM and looking at what is available, only what can be seen in the outfitted rooms exist as options.
No beds/cots/sleeping mats for indicating a "barracks".
No weapons racks for an armory.
No tables/benches for a mess facility.
No stalagmites/stalactites, streams etc for caverns.
All in all I applaud the hell out of the T.A. team for designing and bringing us one hell of a game/game system. I truly, truly do. Then I echo that sentiment, for listening to your players and doing everything in your power, to give us what we ask for. I am 150% sincere, in those kudos. That said...the DM wasn't ready for launch.
That I see, there is no means of connecting a door on "this" map, to a door on "that" map, and/or stairs going up/down to another level. EDIT: My apologies. I found that now. One must create the destination to be linked, prior to linking. That was the catch I was missing. You cant link it to a destination which has yet to be created. duh.
No means exists that I can see, for inserting your dungeon, into the world of Solasta, so that it can become a side quest, or even major quest in its own right.
No means exists for opening an existing Solasta encounter IN the DM, and tweaking said encounter. (Again I will use the end encounter from the winter update as an example. I'd add 2 more Vampires and 4 more Blood Brood to that encounter. As it stands now, it is FAR too simple and anti-climatic. It could be, that such an increase is too damn much. But there is only one way to know for certain. Perhaps adding 1 Vamp and 2 Blood Brood would be sufficient, perhaps not. But that one definitely needs to be toughened up some, IMHO. I mean, they (the bad guys) subdued a Dragon FFS.
The DM does GREAT, at allowing you to add a wide variety of encounters, and an equally wide variety of treasure. Kudos again for that part. And I know, this is the early version of the DM, I understand that. But to be functional, it needs more than one environ and it HAS to be both multi-level capable AND insertable into the Solasta game world.
Yes, that last 'requirement', poses potential compatibility issues between mods/designs.. (ie, multiple dungeons trying to access the same point in Solasta, as their starting point.) Mod conflicts, is something gamers have battled since the days of Morrowind if not longer. We're both use to it, and expect it will happen from time to time. BUT, with a fully functional DM, one could open the conflicting mod and CHANGE the starting point! BOOM! No more conflict) This would of course, require that X,Y,Z coordinates on the world map be plotted out and that the DM include tags for placement on the world map as to the starting point (and possible exit points if different from the starting point) of the DM provided adventure are located.
To close, I do not want this post to be taken as an overly critical commentary. My intent, is precisely the opposite. I have extremely high hopes for this game/game system. Solasta has filled a void which has existed for FAR too long and you folks at T.A. are doing a tremendous job with this undertaking. I just REALLY want to see this thing go "to the next level", and these are how I see that happening.
sarge33rd
Level 13
2 years ago
(edited)
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sarge33rd
Level 13
2 years ago
(edited)
Like
Doctor Atomic
Level 6