Early access day 2 - Bugs

Acehigh
Level 4
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2 years ago (edited)

1) I have a torch in my hand and am attacking in melee but a Wight is still considered to be in dim light for some reason.  I have a save with this happening if it would help.

2) Dual wielder can attack with offhand even if they don't attack with main hand (cast a cantrip on my Shadowcaster then attacked with my offhand).  Maybe this is an intended deviation from 5e?

3)  Force of law channel divinity takes a full action rather than being able to apply it to a cast.  I assume the intended behavior is that you cast a spell and choose to expend your channel divinity as part of the action when casting.  I was unable to get it to work like by just casting a spell and when I went to use the channel divinity explicitly, it took my regular action.

4) I believe I just lost a stack of 3 rations.  I had two separate stacks of 3 rations and tried to merge them but it seems like the one I was dragging disappeared.  This happened when I had 26 items in my inventory and the scroll bar was visible.  The rations were in the 25th and 26th item slot and when I dragged the 26th item slot ration onto the 25th item slot ration they didn't stack and the scrollbar disappeared.  

    - I continued moving some items around (gave my character a thieves tool item which went into the 26th slot) and eventually the other stack of 3 rations disappeared.  So 6 rations lost total while messing around in the inventory UI.  I have a save right after this happened if it will help.

0.3.3 - Patch notes said it fixed items disappearing

5) Fatigue didn't immediately seem to change after resting at the inn in town, the interaction for this seems a bit unintuitive to understand and I'm unsure if it's working properly.  I think my party 'failed to start a long rest' after leaving town and then got the fatigue down but I couldn't tell how it should work.  It would be better to have it immediately change, and if possible have a way to view Fatigue before leaving town.

YuanRamirez
Level 5
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2 years ago

3)  Force of law channel divinity takes a full action rather than being able to apply it to a cast.  I assume the intended behavior is that you cast a spell and choose to expend your channel divinity as part of the action when casting.  I was unable to get it to work like by just casting a spell and when I went to use the channel divinity explicitly, it took my regular action.

Can confirm Force of Law is weird. It is listed under both the "Main Action - Use Power" menu as well as under the "Other - Use Power" menu. Using the one listed under Main Action expends your main action which usually leaves you with no spells to cast that would require a saving throw. Using the version that is listed under "Other" will work the way it's supposed to (not expending any actions) but it's still weird. I had expected it to work like Divine Smite: upon using a spell that requires a save, a pop-up asks whether you want to use your Channel Divinity to give the targets disadvantage on their saves.