Druid Circle of the Kindred Spirit is SO bad.

Taco
Level 11
1 month ago

Can we talk about how bad the druid Circle of the Kindred Spirit subclass is? OMG - I just tried it last night and it's beyond terrible. I'd go so far as to say it's unplayable. I selected Wolf as my spirit animal bond. I summon my spirit (the small wolf) and it died on the first round of combat because it's very small with very few hit points. On death is cost me HALF my hit points.

```if the kindred spirit dies, the druid sustains 3D6 psychic damage and is stunned for the remained of the turn, unless unconscious```


It's sooo bad. I'm used to summon animals where i get two large dire wolves that have a fighting chance with their hit points. With Spirit Bond the summon spirit again - dies on the first round of combat (both times I summoned it - both at 1st level and 3rd level). And I lost half my hitpoints when it died both times. Making it completely useless and getting me killed both times.

IMHO - this subclass is not playable.



Mister00ps
Level 11
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1 month ago

It is in the description of the Circle. I take care of the  sprit at low level and I don't have so much problem with the bear and the wolf ( I can not confirm for the others).


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

DonStefan
Level 3
1 month ago

I played a coop match as a Kindred Spirit Druid together with a blaster Wizard, a Paladin and a dps-min-max-Barbarian.I chose the bird spirit.

And the statistics at the end showed that my damage was on par with the Wizard and Paladin, with the Barb being the main dps (whom I had to keep alive by a thread multiple times)

So it's clearly a potent subclass. I wouldn't say it's the strongest, but it's definitely not bad.


The trick is to play your pet as a flanker, not a tank. It has Pack Tactics, so it excels when it keeps a safe distance until the enemies have aggroed your tank mates. Then it's time to strike. 

Conjured animals are the opposite: They are meat shields who excel at taking the hits that your mates don't want to take.

Thaladar
Level 9
4 weeks ago

And the statistics at the end showed that my damage was on par with the Wizard and Paladin, with the Barb being the main dips (whom I had to keep alive by a thread multiple times)

Wait, what statistics?  There are stats at the end of a session?  Where?  I have never seen any sort of character damage stats in our multiplayer games.  But I am definitely interested in learning about this! 

Mister00ps
Level 11
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4 weeks ago (edited)

This post has been deleted.

Mister00ps
Level 11
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4 weeks ago (edited)

And the statistics at the end showed that my damage was on par with the Wizard and Paladin, with the Barb being the main dips (whom I had to keep alive by a thread multiple times)

Wait, what statistics?  There are stats at the end of a session?  Where?  I have never seen any sort of character damage stats in our multiplayer games.  But I am definitely interested in learning about this! 

I can't copy-paste an image for you but yes, at the end of a multi or even solo session you have a statistics table (maybe only for the GM?)

NB: You can see one of this table at 3:01:00 https://www.youtube.com/watch?v=eapViwTKLKA


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

Thaladar
Level 9
4 weeks ago

We play multiplayer games every week and have finished Crown of the Magister campaign.  I host the game and we have never seen that table pop up.

Mister00ps
Level 11
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4 weeks ago

...Well... try to create a quick solo session and check in your option maybe... I have got it all the time...


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

DiceWrangler
Level 9
4 weeks ago

On two playthroughs using a Kindred Spirit druid, I used my pet as a buff, finisher (kill-shot on a mortally wounded enemy), flanker (for granting our Rogue Sneak Attack), disruptor (moving adjacent to ranged attackers; great with flying pet), blocker (moving to a square to prevent an enemy from entering it). Using your pet as an expendable summoned creature is a bad idea -- as you already discovered.

3 weeks ago (edited)

I've played this subclass, and found it fun. Obviously, you need to be careful to keep your pet out of situations where it is vulnerable and send it in when it's not likely to get attacked. If you are finding this difficult, I suggest choosing a pet that can fly or move quickly (avoid the lumbering bear).


It's considerably less squishy than a familiar in PnP, and yet players use them effectively in combat.

IXI
Level 14
3 weeks ago

i think it is great with a couple easy tweaks, 1] allow the animal choice to change each level 2] let the spider to non-poison damage 


yellow flower of courage

TomReneth
Level 14
3 weeks ago

Kindred Spirit would be a lot better (and feel a lot more fair) if you didn't take psychic dmg and get stunned on the death of the spirit. It really doesn't seem powerful enough to warrant such a major drawback when I could just pick up Circle of the Land instead for more spells. 


Typos happen. More so on the phone.

3 weeks ago

i think it is great with a couple easy tweaks, 1] allow the animal choice to change each level 2] let the spider to non-poison damage 

Certainly, some of the pets are better than others, and poison damage is notoriously bad in 5e generally.

3 weeks ago (edited)

Kindred Spirit would be a lot better (and feel a lot more fair) if you didn't take psychic dmg and get stunned on the death of the spirit. It really doesn't seem powerful enough to warrant such a major drawback when I could just pick up Circle of the Land instead for more spells.

That misses the point: the pet is NOT a meat shield. If it dies you are doing it wrong.

And it's plenty strong enough (certainly better than circle of the land) if you use the pet as intended - tactically.

TomReneth
Level 14
3 weeks ago

Kindred Spirit would be a lot better (and feel a lot more fair) if you didn't take psychic dmg and get stunned on the death of the spirit. It really doesn't seem powerful enough to warrant such a major drawback when I could just pick up Circle of the Land instead for more spells.

That misses the point: the pet is NOT a meat shield. If it dies you are doing it wrong.

And it's plenty strong enough (certainly better than circle of the land) if you use the pet as intended - tactically.

Doesn't matter if it is intended to be a meatshield or not. The drawbacks of it being targetted are too severe compared to the benefit they bring. You brought up familiars, completely missing that familiars don't cause dmg and stun on the player when they die. That's a major difference.

Of course, most familiars only work for as long as the DM allows it to in my experience. A bit of AoE, a stray Magic Missile or a lesser mob targetting them is usually all it takes to knock them out of combat. Solasta is not short on enemies with ranged options, high mobility or AoE, making the spirit rather exposed, with its mediocre AC and low hit points. 

So you can have a pet that contributes a small amount while constantly being in danger of dying and thus compromising the Druid by stunning them (and knocking a good chunk of HP at lower levels)... or you can have 8 additional spells prepared. Solasta's modified Grassland is pretty neat, including Invisibility, Haste, Greater Invisibility and Mind Twist. I think I'll take an arcane casting Druid over a pet. 


Typos happen. More so on the phone.

3 weeks ago (edited)

 

Kindred Spirit would be a lot better (and feel a lot more fair) if you didn't take psychic dmg and get stunned on the death of the spirit. It really doesn't seem powerful enough to warrant such a major drawback when I could just pick up Circle of the Land instead for more spells.

That misses the point: the pet is NOT a meat shield. If it dies you are doing it wrong.

And it's plenty strong enough (certainly better than circle of the land) if you use the pet as intended - tactically.

Doesn't matter if it is intended to be a meatshield or not. The drawbacks of it being targetted are too severe compared to the benefit they bring.

It's easy enough to avoid the pet being targeted. If your tactical skills aren't up to that, then play something easier, don't try and bring everything down to your level.

 You brought up familiars, completely missing that familiars don't cause dmg and stun on the player when they die. That's a major difference.

They used to in earlier editions (such as permanent constitution loss in 1st edition). They now cost gold to replace - significant at low levels.


Of course, most familiars only work for as long as the DM allows it to in my experience. A bit of AoE, a stray Magic Missile or a lesser mob targetting them is usually all it takes to knock them out of combat. Solasta is not short on enemies with ranged options, high mobility or AoE, making the spirit rather exposed, with its mediocre AC and low hit points. 

It also has an idiot computer as the DM. If you can't outwit it by running around a corner that's not really my problem.


So you can have a pet that contributes a small amount while constantly being in danger of dying and thus compromising the Druid by stunning them (and knocking a good chunk of HP at lower levels)... 

The pet can contribute a considerable amount of damage, by doing things like setting up sneak attack. And if the situation doesn't allow that, you put it somewhere safe.

or you can have 8 additional spells prepared. Solasta's modified Grassland is pretty neat, including Invisibility, Haste, Greater Invisibility and Mind Twist. I think I'll take an arcane casting Druid over a pet. 

So, anything that isn't to your taste is broken?